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e11f49a773659a23660e5ee8b353e032757994da
OpenRA/OpenRA.Platforms.Default
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Pavel Penev 4ce1444c6b Fix shader loading
Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
..
DefaultPlatform.cs
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
ErrorHandler.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
FrameBuffer.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
MultiTapDetection.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
OpenAlSoundEngine.cs
Clean up sound devices on game exit.
2015-09-20 22:46:07 +01:00
OpenRA.Platforms.Default.csproj
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
Sdl2GraphicsDevice.cs
When the SDL hardware cursor fails, ensure more of the error message is logged.
2015-12-08 22:51:55 +00:00
Sdl2Input.cs
Merge pull request #9791 from RichSuther/upstream/fix-keyboard-filter
2015-12-02 21:56:05 +02:00
Shader.cs
Fix shader loading
2015-12-14 03:42:24 +02:00
Texture.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
ThreadAffine.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
VertexBuffer.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
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