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e3f5697f7e304bcc9ba6d67fe9b8c84b7b1e7405
OpenRA/OpenRA.Platforms.Default
History
RoosterDragon b5f24c3fa6 Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
..
DefaultPlatform.cs
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00
FrameBuffer.cs
Unify framebuffer api naming.
2015-12-28 15:15:30 +00:00
MultiTapDetection.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
OpenAlSoundEngine.cs
Add some missing Dispose calls, fix some Dispose implementations.
2016-01-01 04:51:54 +00:00
OpenGL.cs
Unify framebuffer api naming.
2015-12-28 15:15:30 +00:00
OpenRA.Platforms.Default.csproj
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Sdl2GraphicsDevice.cs
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Sdl2Input.cs
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Shader.cs
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Texture.cs
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
ThreadAffine.cs
Added thread-affinity checks to SDL2 renderer.
2015-09-18 21:04:21 +01:00
VertexBuffer.cs
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
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