Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/IngamePowerCounterLogic.cs
Ivaylo Draganov e7dcbb3c2d Improve translation of power/silo usage tooltip
- Fix an instance where "silo-usage" translation was used without
arguments
- Use the same translation reference for the "Power usage"
- Make the ResourceBarWidget accept a cached transform with the tooltip
text
so it won't have to build the string itself
- Display an infinity symbol when the infinite power cheat is used
- Removes a magic number that is no longer used (>1000000 to check for
unlimited power)
2022-10-03 12:00:42 +02:00

56 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IngamePowerCounterLogic : ChromeLogic
{
[TranslationReference("usage", "capacity")]
static readonly string PowerUsage = "power-usage";
[TranslationReference]
static readonly string Infinite = "infinite-power";
[ObjectCreator.UseCtor]
public IngamePowerCounterLogic(Widget widget, ModData modData, World world)
{
var developerMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var power = widget.Get<LabelWithTooltipWidget>("POWER");
var powerIcon = widget.Get<ImageWidget>("POWER_ICON");
var unlimitedCapacity = modData.Translation.GetString(Infinite);
powerIcon.GetImageName = () => powerManager.ExcessPower < 0 ? "power-critical" : "power-normal";
power.GetColor = () => powerManager.ExcessPower < 0 ? Color.Red : Color.White;
power.GetText = () => developerMode.UnlimitedPower ? unlimitedCapacity : powerManager.ExcessPower.ToString();
var tooltipTextCached = new CachedTransform<(string, string), string>(((string usage, string capacity) args) =>
{
return modData.Translation.GetString(
PowerUsage,
Translation.Arguments("usage", args.usage, "capacity", args.capacity));
});
power.GetTooltipText = () =>
{
var capacity = developerMode.UnlimitedPower ? unlimitedCapacity : powerManager.PowerProvided.ToString();
return tooltipTextCached.Update((powerManager.PowerDrained.ToString(), capacity));
};
}
}
}