Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithTextControlGroupDecoration.cs
2019-06-08 13:19:57 +02:00

130 lines
4.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Renders Ctrl groups using typeface.")]
public class WithTextControlGroupDecorationInfo : ITraitInfo, IRulesetLoaded, Requires<IDecorationBoundsInfo>
{
public readonly string Font = "TinyBold";
[Desc("Display in this color when not using the player color.")]
public readonly Color Color = Color.White;
[Desc("Use the player color of the current owner.")]
public readonly bool UsePlayerColor = false;
[Desc("The Z offset to apply when rendering this decoration.")]
public readonly int ZOffset = 1;
[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
public readonly ReferencePoints ReferencePoint = ReferencePoints.Bottom | ReferencePoints.Left;
[Desc("Manual offset in screen pixel.")]
public readonly int2 ScreenOffset = new int2(2, -2);
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
if (!Game.ModData.Manifest.Fonts.ContainsKey(Font))
throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font));
}
public object Create(ActorInitializer init) { return new WithTextControlGroupDecoration(init.Self, this); }
}
public class WithTextControlGroupDecoration : IRenderAboveShroudWhenSelected, INotifyOwnerChanged
{
readonly WithTextControlGroupDecorationInfo info;
readonly IDecorationBounds[] decorationBounds;
readonly SpriteFont font;
Color color;
public WithTextControlGroupDecoration(Actor self, WithTextControlGroupDecorationInfo info)
{
this.info = info;
if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(info.Font));
decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
color = info.UsePlayerColor ? self.Owner.Color : info.Color;
}
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
{
if (self.Owner != wr.World.LocalPlayer)
yield break;
if (self.World.FogObscures(self))
yield break;
foreach (var r in DrawControlGroup(self, wr))
yield return r;
}
bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } }
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
{
var group = self.World.Selection.GetControlGroupForActor(self);
if (group == null)
yield break;
var bounds = decorationBounds.FirstNonEmptyBounds(self, wr);
var number = group.Value.ToString();
var halfSize = font.Measure(number) / 2;
var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
var sizeOffset = int2.Zero;
if (info.ReferencePoint.HasFlag(ReferencePoints.Top))
{
boundsOffset -= new int2(0, bounds.Height / 2);
sizeOffset += new int2(0, halfSize.Y);
}
else if (info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
{
boundsOffset += new int2(0, bounds.Height / 2);
sizeOffset -= new int2(0, halfSize.Y);
}
if (info.ReferencePoint.HasFlag(ReferencePoints.Left))
{
boundsOffset -= new int2(bounds.Width / 2, 0);
sizeOffset += new int2(halfSize.X, 0);
}
else if (info.ReferencePoint.HasFlag(ReferencePoints.Right))
{
boundsOffset += new int2(bounds.Width / 2, 0);
sizeOffset -= new int2(halfSize.X, 0);
}
var screenPos = boundsOffset + sizeOffset + info.ScreenOffset;
yield return new TextRenderable(font, wr.ProjectedPosition(screenPos), info.ZOffset, color, number);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (info.UsePlayerColor)
color = newOwner.Color;
}
}
}