267 lines
5.0 KiB
YAML
267 lines
5.0 KiB
YAML
^Palettes:
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-PlayerColorPalette:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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BasePalette: terrain
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BaseName: player-units
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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World:
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-SpawnMPUnits:
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-MPStartLocations:
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-CrateSpawner:
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LuaScript:
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Scripts: gdi05a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: rain
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MissionData:
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Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
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BackgroundVideo: podium.vqa
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BriefingVideo: gdi5.vqa
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StartVideo: seige.vqa
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WinVideo: nodlose.vqa
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LossVideo: gdilose.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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SmudgeLayer@SCORCH:
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InitialSmudges:
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41,55: sc4,0
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48,51: sc5,0
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53,50: sc2,0
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51,50: sc3,0
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45,50: sc4,0
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49,48: sc6,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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41,54: cr1,0
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13,52: cr1,0
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11,51: cr1,0
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 2000
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Helicopter:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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AnnounceOnSeen:
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^CommonHuskDefaults:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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E2:
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Buildable:
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Prerequisites: ~pyle
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E3:
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Buildable:
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Queue: Infantry.Nod
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E4:
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Buildable:
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Prerequisites: ~disabled
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E5:
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Buildable:
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Prerequisites: ~disabled
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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HARV:
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Harvester:
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SearchFromOrderRadius: 24
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Buildable:
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Prerequisites: ~disabled
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RenderSprites:
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PlayerPalette: player
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HARV.Husk:
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RenderSprites:
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PlayerPalette: player
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LTNK:
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Buildable:
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Prerequisites: ~afld
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MCV:
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Buildable:
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Prerequisites: ~disabled
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RenderSprites:
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PlayerPalette: player
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MCV.Husk:
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RenderSprites:
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PlayerPalette: player
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MTNK:
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Buildable:
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Prerequisites: ~disabled
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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MSAM:
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Buildable:
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Prerequisites: ~disabled
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ARTY:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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STNK:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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FIX:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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MoneyCrate:
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Inherits: ^Crate
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GiveCashCrateAction:
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Amount: 500
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UseCashTick: yes
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 1
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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