Files
OpenRA/mods/cnc/maps/gdi06/rules.yaml
2016-03-08 22:19:26 +00:00

200 lines
3.9 KiB
YAML

^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: gdi06.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
BackgroundMusic: rain-ambient
StartingMusic: rain
WeatherOverlay:
ParticleDensityFactor: 0.0007625
ChangingWindLevel: true
WindLevels: -5, -3, -2, 0, 2, 3, 5
WindTick: 150, 550
InstantWindChanges: false
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect:
Red: 0.75
Green: 0.85
Blue: 1.5
Ambient: 0.35
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: True
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
FLARE:
RevealsShroud:
Range: 5c0
OLDLST:
Inherits: LST
-WithRoof:
-Selectable:
RejectsOrders:
Cargo:
Types: disabled
SAM:
SpawnActorOnDeath:
Actor: e1
RMBO:
MustBeDestroyed:
RequiredForShortGame: true
AutoTarget:
TargetWhenIdle: false
TargetWhenDamaged: true
Health:
HP: 150
RMBO.easy:
Inherits: RMBO
Health:
HP: 300
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
AutoTarget:
TargetWhenDamaged: false
RenderSprites:
Image: RMBO
E3.sticky:
Inherits: E3
AutoTarget:
AllowMovement: false
RenderSprites:
Image: E3
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player