200 lines
3.9 KiB
YAML
200 lines
3.9 KiB
YAML
^Palettes:
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-PlayerColorPalette:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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BasePalette: terrain
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BaseName: player-units
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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World:
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-SpawnMPUnits:
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-MPStartLocations:
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-CrateSpawner:
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LuaScript:
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Scripts: gdi06.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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BackgroundMusic: rain-ambient
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StartingMusic: rain
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WeatherOverlay:
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ParticleDensityFactor: 0.0007625
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ChangingWindLevel: true
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WindLevels: -5, -3, -2, 0, 2, 3, 5
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WindTick: 150, 550
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InstantWindChanges: false
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UseSquares: false
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ScatterDirection: 0, 0
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Gravity: 8.00, 12.00
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SwingOffset: 0, 0
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SwingSpeed: 0, 0
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SwingAmplitude: 0, 0
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ParticleColors: 304074, 28386C, 202C60, 182C54
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LineTailAlphaValue: 150
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ParticleSize: 1, 1
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GlobalLightingPaletteEffect:
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Red: 0.75
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Green: 0.85
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Blue: 1.5
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Ambient: 0.35
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MissionData:
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Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
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BriefingVideo: gdi6.vqa
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StartVideo: nitejump.vqa
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WinVideo: sabotage.vqa
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LossVideo: gdilose.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: True
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Tank:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Helicopter:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Ship:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy, Neutral
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^CommonHuskDefaults:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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RenderSprites:
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PlayerPalette: player-units
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FLARE:
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RevealsShroud:
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Range: 5c0
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OLDLST:
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Inherits: LST
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-WithRoof:
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-Selectable:
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RejectsOrders:
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Cargo:
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Types: disabled
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SAM:
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SpawnActorOnDeath:
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Actor: e1
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RMBO:
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MustBeDestroyed:
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RequiredForShortGame: true
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AutoTarget:
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TargetWhenIdle: false
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TargetWhenDamaged: true
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Health:
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HP: 150
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RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 300
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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RMBO.hard:
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Inherits: RMBO
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AutoTarget:
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TargetWhenDamaged: false
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RenderSprites:
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Image: RMBO
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E3.sticky:
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Inherits: E3
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AutoTarget:
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AllowMovement: false
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RenderSprites:
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Image: E3
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HARV:
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RenderSprites:
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PlayerPalette: player
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MCV:
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RenderSprites:
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PlayerPalette: player
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HARV.Husk:
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RenderSprites:
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PlayerPalette: player
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MCV.Husk:
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RenderSprites:
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PlayerPalette: player
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