Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ee8323373bfe7dbd4985b424558149ad30d06255
OpenRA/OpenRA.Mods.RA/Traits
History
Oliver Brakmann ee8323373b Add trait documentation to InfiltrateForCash
2016-01-17 22:00:55 +01:00
..
Attack
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
Buildings
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Infiltration
Add trait documentation to InfiltrateForCash
2016-01-17 22:00:55 +01:00
PaletteEffects
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Render
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
SupportPowers
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
2016-01-17 00:13:06 +00:00
Chronoshiftable.cs
Fix some spellings.
2015-11-27 16:19:59 +00:00
Cloneable.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Disguise.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
FrozenUnderFogUpdatedByGps.cs
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
2016-01-17 00:13:06 +00:00
HarvesterHuskModifier.cs
Move refinery and harvester logic to Mods.Common;
2015-02-06 13:23:07 +02:00
MadTank.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Mine.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
Minelayer.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
PortableChrono.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Powered by Gitea Version: 1.25.1 Page: 517ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API