Ashley Newson f09959ecba Support relaxed end points in TilingPath
Whilst TilingPath has always allowed deviating from the path points
between the start and end point, it didn't allow deviation from the
start or end points themselves. This change allows the end point to
deviate if the tiling would otherwise fail. The start point remains
strictly positioned, as before. Loop end points (which must necessarily
match the start) also remain strict.

The ExperimentalMapGenerator is modified to benefit from the relaxed
tiling constraints. As a result, failed map generation due to tiling
failures is much rarer, and will make some otherwise very inflexible
template categories viable for tiling.

Includes some impure refactoring around the treatment of start,
intermediate, and end segments. As such, this changes map generation
output, even for maps which already tiled perfectly.

A previous workaround used for CnC road templates, whereby additional
segments were defined for road ending templates, is now redundant and
cleaned up.
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 243 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%