f09959ecba00ceb3b6a1e1bf8a8f005757265828
Whilst TilingPath has always allowed deviating from the path points between the start and end point, it didn't allow deviation from the start or end points themselves. This change allows the end point to deviate if the tiling would otherwise fail. The start point remains strictly positioned, as before. Loop end points (which must necessarily match the start) also remain strict. The ExperimentalMapGenerator is modified to benefit from the relaxed tiling constraints. As a result, failed map generation due to tiling failures is much rarer, and will make some otherwise very inflexible template categories viable for tiling. Includes some impure refactoring around the treatment of start, intermediate, and end segments. As such, this changes map generation output, even for maps which already tiled perfectly. A previous workaround used for CnC road templates, whereby additional segments were defined for road ending templates, is now redundant and cleaned up.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: https://www.openra.net
- Chat: #openra on Libera (web) or Discord

- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.
Join the Forum for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
EA has not endorsed and does not support this product.
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for a (now very outdated) overview of the engine.
- Read and follow our Code of Conduct.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- Download a copy of the OpenRA Mod SDK to start your own mod.
- Check the Modding Guide to create your own classic RTS.
- There exists an auto-generated Trait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our Mod DB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
License
Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.
Description
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