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OpenRA/OpenRA.Mods.Cnc
History
Paul Chote b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
..
Effects
(gecko) make IonCannon and NukeLaunch effects public
2010-11-05 19:48:28 +13:00
Missions
Start scripting the cnc shellmap.
2010-11-27 11:20:02 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix exploitability of nuke and ion cannon
2010-11-23 21:39:34 +13:00
OpenRA.Mods.Cnc.csproj
Start scripting the cnc shellmap.
2010-11-27 11:20:02 +13:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
Remove a pile of duplication from target lines.
2010-11-27 11:20:03 +13:00
WithRoof.cs
Add `roof' to lst
2010-10-16 09:56:01 +13:00
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