psydev ffe6b88986 TowerMissiles faster, fire more efficiently
Missile optimized to fire a 2-burst quickly and kill orcas, but still does same overall damage as before. Uses missiles more efficiently by having them do lower damage and firing more often. 
Spread increased from 6 -> 12 since it is too weak against infantry. Damage vs. infantry still low, but at least has some effect vs. groups of infantry.
Increased RangeLimit, instead of increasing missile speed, to keep the building's flavor.
2013-04-19 21:27:38 -07:00
2013-04-15 13:11:42 +02:00
2012-06-26 20:39:56 -05:00
2013-03-26 15:42:44 +01:00
2013-04-08 23:26:32 -06:00
2010-02-16 21:20:41 +13:00
2011-03-15 09:41:46 +13:00
2011-05-03 17:40:02 +12:00
2013-03-22 08:32:33 +01:00
2013-04-05 14:18:15 +02:00
2012-06-26 20:39:56 -05:00
2013-03-14 12:40:26 +01:00
2010-04-13 20:43:53 +12:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000 (experimental)

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.
  • Some insights on the upcoming Translation framework.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
Description
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Readme 234 MiB
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