Move VoxelRenderable into Mods.RA.
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@@ -198,7 +198,6 @@
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<Compile Include="Graphics\VoxelProvider.cs" />
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Graphics\VoxelAnimation.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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<Compile Include="Graphics\Theater.cs" />
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@@ -11,8 +11,9 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Graphics
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namespace OpenRA.Mods.RA.Graphics
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{
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public struct VoxelRenderable : IRenderable
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{
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@@ -525,6 +525,7 @@
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Graphics;
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namespace OpenRA.Mods.RA.Render
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{
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