created weapons.yaml
I'm can't remember what differences, if any, there are between cnc and cnc-classic for this file. I edited it ~6 months ago.
This commit is contained in:
committed by
Matthias Mailänder
parent
de3814dcd2
commit
07f0fcde33
755
mods/cnc-classic/weapons.yaml
Normal file
755
mods/cnc-classic/weapons.yaml
Normal file
@@ -0,0 +1,755 @@
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# cleaned up the file a bit.
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# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc.
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Pistol:
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ROF: 7
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Range: 1.75
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Report: GUN18
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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Concrete: 25%
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InfDeath: 2
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Explosion: 1
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Damage: 1
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M16:
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ROF: 20
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Range: 2
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Report: MGUN2
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ValidTargets: Ground, -Wall
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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Conrete: 25%
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Explosion: 1
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InfDeath: 1
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Damage: 15
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Rockets:
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ROF: 60
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Range: 4
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Report: BAZOOK1
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: no
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 25
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# ^ 35 in 0504
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RangeLimit: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 30
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Grenade:
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ROF: 50
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Range: 3.5
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Projectile: Bullet
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Speed: 8
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High: yes
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Angle: .1
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# weapon is "lobbed" in C&C. Looks close enough.
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Inaccuracy: 5
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# no information on inaccuracy in cncrules.ini
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Image: BOMB
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100%
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InfDeath: 3
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Explosion: 5
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 50
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Flamethrower:
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ROF: 50
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Range: 2
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Report: FLAMER2
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 8
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Versus:
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None: 90%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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InfDeath: 5
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ImpactSound: flamer2
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SmudgeType: Scorch
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Damage: 35
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Chemspray:
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ROF: 70
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Range: 2
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Report: FLAMER2
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 80
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100%
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InfDeath: 6
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# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though.
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SmudgeType: Scorch
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ImpactSound: xplos
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Sniper:
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Report: RAMGUN2
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ROF: 40
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Range: 5.5
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 100
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Spread: 1
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Versus:
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None: 100%
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Wood: 5%
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Light: 5%
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Heavy: 5%
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Concrete: 5%
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InfDeath: 1
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MachineGun:
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ROF: 30
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Range: 4
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Report: MGUN11
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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Concrete: 25%
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InfDeath: 2
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Explosion: 1
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Damage: 15
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BikeRockets:
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ROF: 60
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Range: 4
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Report: BAZOOK1
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 2
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High: yes
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Shadow: no
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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Trail: smokey
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Speed: 25
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RangeLimit: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 30
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BigFlamer:
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ROF: 42
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Range: 2
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Report: FLAMER2
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Projectile: Bullet
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Speed: 100
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Burst:2
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BurstDelay: 8
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Warhead:
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Spread: 8
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Versus:
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None: 90%
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Wood: 100%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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InfDeath: 5
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# Explosion: 3
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ImpactSound: flamer2
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SmudgeType: Scorch
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Damage: 50
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ArtilleryShell:
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ROF: 65
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Range: 6
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MinRange: 2
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Report: TNKFIRE2
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Projectile: Bullet
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Speed: 12
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High: yes
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Angle: .09
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Inaccuracy: 30
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Image: 120MM
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Warhead:
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Damage: 150
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100%
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InfDeath: 3
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Explosion: 8
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SmudgeType: Crater
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ImpactSound: XPLOSML2
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70mm:
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ROF: 60
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Range: 4
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Report: TNKFIRE3
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 25
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105mm:
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ROF: 50
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Range: 4.75
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Report: TNKFIRE4
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 30
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120mm:
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ROF: 80
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Range: 4.75
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Report: TNKFIRE6
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 40
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120mmDual:
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ROF: 72
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Range: 4.75
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Report: TNKFIRE6
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Burst: 2
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BurstDelay: 8
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Projectile: Bullet
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Image: 120MM
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Speed: 40
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 40
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MammothMissiles:
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ROF: 72
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Range: 5
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Report: ROCKET1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 8
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: no
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 25
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RangeLimit: 35
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Warhead:
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Spread: 3
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100
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InfDeath: 4
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Explosion: 4
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 75
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227mm:
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ROF: 72
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Range: 6
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# MinRange: 2
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Burst: 2
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BurstDelay: 8
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Report: ROCKET1
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 2
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High: yes
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Shadow: no
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Inaccuracy: 20
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#inaccuracy only has "yes" for Heatseeker
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Angle: 0.1
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Image: DRAGON
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ROT: 5
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Trail: smokey
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Speed: 20
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100%
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#ora InfDeath: 4
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InfDeath: 3
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Explosion: 4
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# Explosion: frag3
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ImpactSound: xplobig4
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SmudgeType: Crater
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Damage: 75
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227mm.stnk:
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ROF: 52
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Range: 4
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# Report: ROCKET1
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Report: BZAOOK1
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Burst: 2
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BurstDelay: 8
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 2
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High: no
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Shadow: yes
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Proximity: yes
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Inaccuracy: 5
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#no hard value for inaccuracy given in cncrules.ini
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Image: DRAGON
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ROT: 5
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Trail: smokey
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Speed: 25
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RangeLimit: 55
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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Explosion: 5
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#cnc haven't confirmed what explosion it does
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 30
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HonestJohn:
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ROF: 200
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#fires every 14 seconds
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# fires once, then 8 seconds later, then at 16 seconds, then at 30.
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Range: 10
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Report: ROCKET1
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Projectile: Bullet
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Arm: 10
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High: yes
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Shadow: yes
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Proximity: yes
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Inaccuracy: 5
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#no inaccuracy info is provided in cncrules.ini
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Image: patriot
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Trail: smokey
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Speed: 15
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RangeLimit: 35
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Angle: .15
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Warhead:
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Spread: 6
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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InfDeath: 5
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Explosion: 3
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# Explosion: big_napalm
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ImpactSound: flamer2
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SmudgeType: Crater
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Damage: 100
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OrcaAGMissiles:
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ROF: 52
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Burst: 2
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BurstDelay: 8
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Range: 4
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Report: BAZOOK1
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ValidTargets: Ground
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: no
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 25
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RangeLimit: 30
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Warhead:
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Spread: 3
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 100%
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Concrete: 50%
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InfDeath: 4
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# Explosion: 4
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Explosion: 5
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# ^ it looks like small arty explosion in C&C Gold
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 30
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HeliAGGun:
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ROF: 50
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# ROF: 20
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# Burst: 2
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# BurstDelay: 0
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Range: 4
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ValidTargets: Ground
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Report: gun5
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 25
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||||
Spread: 6
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||||
Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 100%
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InfDeath: 2
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Explosion: 2
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Napalm:
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ROF: 2
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Projectile: GravityBomb
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Image: BOMBLET
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Warhead:
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Spread: 8
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||||
Versus:
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None: 90%
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||||
Wood: 100%
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||||
Light: 60%
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||||
Heavy: 25%
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||||
Concrete: 50%
|
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InfDeath: 5
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||||
Explosion: 3
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ImpactSound: flamer2
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SmudgeType: Scorch
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Damage: 100
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BoatMissile:
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ROF: 35
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Range: 8
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Burst: 2
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BurstDelay: 7
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Report: ROCKET2
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Projectile: Missile
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Arm: 0
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||||
High: yes
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Shadow: no
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||||
Proximity: yes
|
||||
Inaccuracy: 5
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||||
Image: DRAGON
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||||
ROT: 10
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||||
Trail: smokey
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||||
Speed: 20
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||||
RangeLimit: 60
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||||
Warhead:
|
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Spread: 6
|
||||
Versus:
|
||||
None: 90%
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||||
Wood: 75%
|
||||
Light: 60%
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||||
Heavy: 25%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
# Explosion: frag3
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||||
ImpactSound: xplos
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||||
SmudgeType: Crater
|
||||
Damage: 60
|
||||
|
||||
HighV:
|
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ROF: 40
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||||
Range: 5
|
||||
Report: GUN8
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||||
Projectile: Bullet
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||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 40
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
InfDeath: 2
|
||||
Explosion: 1
|
||||
|
||||
TurretGun:
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||||
ROF: 50
|
||||
Range: 6
|
||||
Report: TNKFIRE6
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||||
Projectile: Bullet
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||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
|
||||
SAMMissile:
|
||||
ROF: 50
|
||||
Range: 15
|
||||
Report: ROCKET2
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
Speed: 40
|
||||
RangeLimit: 50
|
||||
Trail: smokey
|
||||
Warhead: AP
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 50
|
||||
|
||||
TowerMissle:
|
||||
ROF: 32
|
||||
Range: 6
|
||||
Report: ROCKET2
|
||||
ValidTargets: Ground, Air
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
# Explosion: frag3
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 60
|
||||
|
||||
Laser:
|
||||
ROF: 90
|
||||
Range: 7.5
|
||||
Charges: true
|
||||
Report: OBELRAY1
|
||||
Projectile: LaserZap
|
||||
BeamRadius: 1
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 5
|
||||
SmudgeType: Scorch
|
||||
Damage: 200
|
||||
|
||||
IonCannon:
|
||||
Warhead@impact:
|
||||
Damage: 600
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
InfDeath: 5
|
||||
Warhead@area:
|
||||
DamageModel: PerCell
|
||||
Damage: 200
|
||||
SmudgeType: Scorch
|
||||
Size: 2,1
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Delay: 3
|
||||
InfDeath: 5
|
||||
|
||||
|
||||
Atomic:
|
||||
Warhead@impact:
|
||||
Damage: 1000
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: 6
|
||||
InfDeath: 5
|
||||
ImpactSound: nukexplo
|
||||
Warhead@areanuke:
|
||||
DamageModel: PerCell
|
||||
Damage: 250
|
||||
SmudgeType: Scorch
|
||||
Size: 5
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Delay: 3
|
||||
InfDeath: 5
|
||||
ImpactSound: xplobig4
|
||||
|
||||
Tiberium:
|
||||
ROF: 4
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 6
|
||||
Damage: 1
|
||||
PreventProne: yes
|
||||
|
||||
TiberiumHeal:
|
||||
ROF: 4
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 6
|
||||
Damage: -2
|
||||
PreventProne: yes
|
||||
Reference in New Issue
Block a user