Use both firing offsets for missile tank and missile tower
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
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@@ -207,7 +207,7 @@ missile_tank:
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Cost: 1000
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Tooltip:
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Name: Missile Tank
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
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Buildable:
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Queue: Armor
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Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
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@@ -300,13 +300,15 @@ Rocket:
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TowerMissile:
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ReloadDelay: 60
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Burst: 2
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BurstDelay: 60
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Range: 5c512
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Blockable: false
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Shadow: yes
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Shadow: true
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RateOfTurn: 1
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Inaccuracy: 384
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Image: MISSILE2
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@@ -333,8 +335,8 @@ TowerMissile:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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80mm_A:
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ReloadDelay: 50
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@@ -455,8 +457,10 @@ DevBullet:
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mtank_pri:
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ReloadDelay: 115
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Burst: 2
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BurstDelay: 115
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Range: 6c0
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Report: MISSLE1.WAV
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 281
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@@ -487,8 +491,8 @@ mtank_pri:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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DeviatorMissile:
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ReloadDelay: 160
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