Use both firing offsets for missile tank and missile tower

Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
This commit is contained in:
reaperrr
2015-09-24 14:19:36 +02:00
parent 63344aafcb
commit 1b39936e80
2 changed files with 11 additions and 7 deletions

View File

@@ -207,7 +207,7 @@ missile_tank:
Cost: 1000
Tooltip:
Name: Missile Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Buildable:
Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high

View File

@@ -300,13 +300,15 @@ Rocket:
TowerMissile:
ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c512
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Blockable: false
Shadow: yes
Shadow: true
RateOfTurn: 1
Inaccuracy: 384
Image: MISSILE2
@@ -333,8 +335,8 @@ TowerMissile:
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
80mm_A:
ReloadDelay: 50
@@ -455,8 +457,10 @@ DevBullet:
mtank_pri:
ReloadDelay: 115
Burst: 2
BurstDelay: 115
Range: 6c0
Report: MISSLE1.WAV
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Speed: 281
@@ -487,8 +491,8 @@ mtank_pri:
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML4.WAV
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
DeviatorMissile:
ReloadDelay: 160