removed old WeaponInfo

This commit is contained in:
Chris Forbes
2010-04-01 19:16:46 +13:00
parent a00abdab85
commit 1f1e748f1b
9 changed files with 11 additions and 63 deletions

View File

@@ -82,11 +82,6 @@ namespace OpenRA
} }
} }
static float GetMaximumSpread(WeaponInfo weapon, WarheadInfo warhead, float modifier)
{
return (int)(warhead.Spread * Math.Log(Math.Abs(weapon.Damage * modifier), 2));
}
static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier) static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
{ {
var distance = (target.CenterLocation - args.dest).Length; var distance = (target.CenterLocation - args.dest).Length;
@@ -95,7 +90,7 @@ namespace OpenRA
return rawDamage * multiplier; return rawDamage * multiplier;
} }
public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target) public static bool WeaponValidForTarget(NewWeaponInfo weapon, Actor target)
{ {
return true; // massive hack, and very wrong. return true; // massive hack, and very wrong.

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@@ -40,13 +40,11 @@ namespace OpenRA.Effects
readonly int targetAltitude = 400; readonly int targetAltitude = 400;
int altitude; int altitude;
bool goingUp = true; bool goingUp = true;
WeaponInfo weapon;
public NukeLaunch(Actor silo, string weapon, int2 targetLocation) public NukeLaunch(Actor silo, string weapon, int2 targetLocation)
{ {
this.silo = silo; this.silo = silo;
this.targetLocation = targetLocation; this.targetLocation = targetLocation;
this.weapon = Rules.WeaponInfo[weapon];
anim = new Animation("nuke"); anim = new Animation("nuke");
anim.PlayRepeating("up"); anim.PlayRepeating("up");
pos = silo.CenterLocation; pos = silo.CenterLocation;

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@@ -44,7 +44,7 @@ namespace OpenRA
return xs.Aggregate(1f, (a, x) => a * x); return xs.Aggregate(1f, (a, x) => a * x);
} }
public static WeaponInfo GetPrimaryWeapon(this Actor self) public static NewWeaponInfo GetPrimaryWeapon(this Actor self)
{ {
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>(); var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null; if (info == null) return null;
@@ -52,10 +52,10 @@ namespace OpenRA
var weapon = info.PrimaryWeapon; var weapon = info.PrimaryWeapon;
if (weapon == null) return null; if (weapon == null) return null;
return Rules.WeaponInfo[weapon]; return Rules.Weapons[weapon.ToLowerInvariant()];
} }
public static WeaponInfo GetSecondaryWeapon(this Actor self) public static NewWeaponInfo GetSecondaryWeapon(this Actor self)
{ {
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>(); var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null; if (info == null) return null;
@@ -63,7 +63,7 @@ namespace OpenRA
var weapon = info.SecondaryWeapon; var weapon = info.SecondaryWeapon;
if (weapon == null) return null; if (weapon == null) return null;
return Rules.WeaponInfo[weapon]; return Rules.Weapons[weapon.ToLowerInvariant()];
} }
public static int GetMaxHP(this Actor self) public static int GetMaxHP(this Actor self)

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@@ -30,7 +30,6 @@ namespace OpenRA
{ {
public static IniFile AllRules; public static IniFile AllRules;
public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>(); public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>();
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo; public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<VoiceInfo> VoiceInfo; public static InfoLoader<VoiceInfo> VoiceInfo;
public static TechTree TechTree; public static TechTree TechTree;
@@ -50,8 +49,6 @@ namespace OpenRA
"Projectile", "Projectile",
"Voice"); "Voice");
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string, Func<string, WeaponInfo>>("Weapon", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>( WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo())); Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo()));
VoiceInfo = new InfoLoader<VoiceInfo>( VoiceInfo = new InfoLoader<VoiceInfo>(

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@@ -1,41 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.GameRules
{
public class WeaponInfo
{
public readonly int Burst = 1;
public readonly bool Charges = false;
public readonly int Damage = 0;
public readonly string Projectile = "Invisible";
public readonly int ROF = 1; // in 1/15 second units.
public readonly float Range = 0;
public readonly string Report = null;
public readonly int Speed = -1;
public readonly bool TurboBoost = false;
public readonly string Warhead = null;
public readonly bool RenderAsTesla = false;
public readonly bool RenderAsLaser = false;
public readonly bool UsePlayerColor = true;
public readonly int BeamRadius = 1;
}
}

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@@ -156,7 +156,6 @@
<Compile Include="GameRules\InfoLoader.cs" /> <Compile Include="GameRules\InfoLoader.cs" />
<Compile Include="GameRules\Rules.cs" /> <Compile Include="GameRules\Rules.cs" />
<Compile Include="GameRules\WarheadInfo.cs" /> <Compile Include="GameRules\WarheadInfo.cs" />
<Compile Include="GameRules\WeaponInfo.cs" />
<Compile Include="Graphics\Animation.cs" /> <Compile Include="Graphics\Animation.cs" />
<Compile Include="Game.cs" /> <Compile Include="Game.cs" />
<Compile Include="Graphics\CursorSequence.cs" /> <Compile Include="Graphics\CursorSequence.cs" />

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@@ -142,7 +142,7 @@ namespace OpenRA.Traits
if (limitedAmmo != null && !limitedAmmo.HasAmmo()) if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return false; return false;
var weapon = Rules.WeaponInfo[weaponName]; var weapon = Rules.Weapons[weaponName.ToLowerInvariant()];
if (weapon.Range * weapon.Range < (target.Location - self.Location).LengthSquared) return false; if (weapon.Range * weapon.Range < (target.Location - self.Location).LengthSquared) return false;
if (!Combat.WeaponValidForTarget(weapon, target)) return false; if (!Combat.WeaponValidForTarget(weapon, target)) return false;
@@ -211,7 +211,7 @@ namespace OpenRA.Traits
if (mi.Button == MouseButton.Left || underCursor == null || underCursor.Owner == null) return null; if (mi.Button == MouseButton.Left || underCursor == null || underCursor.Owner == null) return null;
if (self == underCursor) return null; if (self == underCursor) return null;
var isHeal = self.GetPrimaryWeapon().Damage < 0; var isHeal = self.GetPrimaryWeapon().Warheads.First().Damage < 0;
var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl); var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
if (isHeal) if (isHeal)

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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
public override int FireDelay( Actor self, AttackBaseInfo info ) public override int FireDelay( Actor self, AttackBaseInfo info )
{ {
primaryFireDelay = 8; primaryFireDelay = 8;
timeToRecharge = Rules.WeaponInfo[ info.PrimaryWeapon ].ROF; timeToRecharge = self.GetPrimaryWeapon().ROF;
--charges; --charges;
if( target != sameTarget ) if( target != sameTarget )

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@@ -59,9 +59,9 @@ namespace OpenRA.Mods.Aftermath
//w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy, //w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
// detonateLocation, detonateLocation, altitude, altitude)); // detonateLocation, detonateLocation, altitude, altitude));
var weapon = Rules.WeaponInfo[info.PrimaryWeapon]; //var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
if (!string.IsNullOrEmpty(weapon.Report)) //if (!string.IsNullOrEmpty(weapon.Report))
Sound.Play(weapon.Report + ".aud"); // Sound.Play(weapon.Report + ".aud");
// Remove from world // Remove from world
self.Health = 0; self.Health = 0;