removed old WeaponInfo
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@@ -82,11 +82,6 @@ namespace OpenRA
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}
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}
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static float GetMaximumSpread(WeaponInfo weapon, WarheadInfo warhead, float modifier)
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{
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return (int)(warhead.Spread * Math.Log(Math.Abs(weapon.Damage * modifier), 2));
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}
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static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
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{
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var distance = (target.CenterLocation - args.dest).Length;
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@@ -95,7 +90,7 @@ namespace OpenRA
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return rawDamage * multiplier;
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}
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public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
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public static bool WeaponValidForTarget(NewWeaponInfo weapon, Actor target)
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{
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return true; // massive hack, and very wrong.
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@@ -40,13 +40,11 @@ namespace OpenRA.Effects
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readonly int targetAltitude = 400;
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int altitude;
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bool goingUp = true;
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WeaponInfo weapon;
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public NukeLaunch(Actor silo, string weapon, int2 targetLocation)
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{
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this.silo = silo;
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this.targetLocation = targetLocation;
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this.weapon = Rules.WeaponInfo[weapon];
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anim = new Animation("nuke");
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anim.PlayRepeating("up");
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pos = silo.CenterLocation;
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@@ -44,7 +44,7 @@ namespace OpenRA
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return xs.Aggregate(1f, (a, x) => a * x);
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}
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public static WeaponInfo GetPrimaryWeapon(this Actor self)
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public static NewWeaponInfo GetPrimaryWeapon(this Actor self)
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{
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var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
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if (info == null) return null;
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@@ -52,10 +52,10 @@ namespace OpenRA
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var weapon = info.PrimaryWeapon;
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if (weapon == null) return null;
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return Rules.WeaponInfo[weapon];
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return Rules.Weapons[weapon.ToLowerInvariant()];
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}
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public static WeaponInfo GetSecondaryWeapon(this Actor self)
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public static NewWeaponInfo GetSecondaryWeapon(this Actor self)
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{
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var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
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if (info == null) return null;
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@@ -63,7 +63,7 @@ namespace OpenRA
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var weapon = info.SecondaryWeapon;
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if (weapon == null) return null;
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return Rules.WeaponInfo[weapon];
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return Rules.Weapons[weapon.ToLowerInvariant()];
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}
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public static int GetMaxHP(this Actor self)
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@@ -30,7 +30,6 @@ namespace OpenRA
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{
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public static IniFile AllRules;
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public static Dictionary<string, List<string>> Categories = new Dictionary<string, List<string>>();
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public static InfoLoader<WeaponInfo> WeaponInfo;
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public static InfoLoader<WarheadInfo> WarheadInfo;
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public static InfoLoader<VoiceInfo> VoiceInfo;
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public static TechTree TechTree;
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@@ -50,8 +49,6 @@ namespace OpenRA
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"Projectile",
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"Voice");
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WeaponInfo = new InfoLoader<WeaponInfo>(
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Pair.New<string, Func<string, WeaponInfo>>("Weapon", _ => new WeaponInfo()));
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WarheadInfo = new InfoLoader<WarheadInfo>(
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Pair.New<string, Func<string, WarheadInfo>>("Warhead", _ => new WarheadInfo()));
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VoiceInfo = new InfoLoader<VoiceInfo>(
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@@ -1,41 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.GameRules
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{
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public class WeaponInfo
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{
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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public readonly int Damage = 0;
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public readonly string Projectile = "Invisible";
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public readonly int ROF = 1; // in 1/15 second units.
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public readonly float Range = 0;
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public readonly string Report = null;
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public readonly int Speed = -1;
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public readonly bool TurboBoost = false;
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public readonly string Warhead = null;
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public readonly bool RenderAsTesla = false;
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public readonly bool RenderAsLaser = false;
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public readonly bool UsePlayerColor = true;
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public readonly int BeamRadius = 1;
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}
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}
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@@ -156,7 +156,6 @@
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<Compile Include="GameRules\InfoLoader.cs" />
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<Compile Include="GameRules\Rules.cs" />
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<Compile Include="GameRules\WarheadInfo.cs" />
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Graphics\CursorSequence.cs" />
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@@ -142,7 +142,7 @@ namespace OpenRA.Traits
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return false;
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var weapon = Rules.WeaponInfo[weaponName];
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var weapon = Rules.Weapons[weaponName.ToLowerInvariant()];
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if (weapon.Range * weapon.Range < (target.Location - self.Location).LengthSquared) return false;
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if (!Combat.WeaponValidForTarget(weapon, target)) return false;
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@@ -211,7 +211,7 @@ namespace OpenRA.Traits
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if (mi.Button == MouseButton.Left || underCursor == null || underCursor.Owner == null) return null;
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if (self == underCursor) return null;
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var isHeal = self.GetPrimaryWeapon().Damage < 0;
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var isHeal = self.GetPrimaryWeapon().Warheads.First().Damage < 0;
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var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
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if (isHeal)
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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public override int FireDelay( Actor self, AttackBaseInfo info )
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{
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primaryFireDelay = 8;
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timeToRecharge = Rules.WeaponInfo[ info.PrimaryWeapon ].ROF;
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timeToRecharge = self.GetPrimaryWeapon().ROF;
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--charges;
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if( target != sameTarget )
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@@ -59,9 +59,9 @@ namespace OpenRA.Mods.Aftermath
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//w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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// detonateLocation, detonateLocation, altitude, altitude));
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var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
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if (!string.IsNullOrEmpty(weapon.Report))
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Sound.Play(weapon.Report + ".aud");
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//var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
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//if (!string.IsNullOrEmpty(weapon.Report))
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// Sound.Play(weapon.Report + ".aud");
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// Remove from world
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self.Health = 0;
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