AffectsParent defaulted to false.
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@@ -28,7 +28,7 @@ namespace OpenRA.GameRules
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public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
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[Desc("Can this warhead affect the actor that fired it.")]
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public readonly bool AffectsParent = true;
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public readonly bool AffectsParent = false;
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[Desc("Delay in ticks before applying the warhead effect.","0 = instant (old model).")]
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public readonly int Delay = 0;
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