Reflect in naming that negative SelfHealing is a thing.
This commit is contained in:
committed by
teinarss
parent
c42fd5d2e2
commit
2d36d0a659
@@ -14,30 +14,34 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to actors which should be able to regenerate their health points.")]
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class SelfHealingInfo : ConditionalTraitInfo, Requires<IHealthInfo>
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[Desc("Attach this to actors which should regenerate or lose health points over time.")]
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class ChangesHealthInfo : ConditionalTraitInfo, Requires<IHealthInfo>
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{
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[Desc("Absolute amount of health points added in each step.")]
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[Desc("Absolute amount of health points added in each step.",
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"Use negative values to apply damage.")]
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public readonly int Step = 5;
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[Desc("Relative percentages of health added in each step.",
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"Use negative values to apply damage.",
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"When both values are defined, their summary will be applied.")]
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public readonly int PercentageStep = 0;
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[Desc("Time in ticks to wait between each health modification.")]
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public readonly int Delay = 5;
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[Desc("Heal if current health is below this percentage of full health.")]
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public readonly int HealIfBelow = 50;
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public readonly int StartIfBelow = 50;
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[Desc("Time in ticks to wait after taking damage.")]
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public readonly int DamageCooldown = 0;
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[Desc("Apply the selfhealing using these damagetypes.")]
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[Desc("Apply the health change when encountering these damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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public override object Create(ActorInitializer init) { return new SelfHealing(init.Self, this); }
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public override object Create(ActorInitializer init) { return new ChangesHealth(init.Self, this); }
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}
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class SelfHealing : ConditionalTrait<SelfHealingInfo>, ITick, INotifyDamage
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class ChangesHealth : ConditionalTrait<ChangesHealthInfo>, ITick, INotifyDamage
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{
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readonly IHealth health;
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@@ -47,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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[Sync]
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int damageTicks;
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public SelfHealing(Actor self, SelfHealingInfo info)
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public ChangesHealth(Actor self, ChangesHealthInfo info)
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: base(info)
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{
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health = self.Trait<IHealth>();
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@@ -59,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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// Cast to long to avoid overflow when multiplying by the health
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if (health.HP >= Info.HealIfBelow * (long)health.MaxHP / 100)
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if (health.HP >= Info.StartIfBelow * (long)health.MaxHP / 100)
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return;
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if (damageTicks > 0)
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@@ -73,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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ticks = Info.Delay;
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// Cast to long to avoid overflow when multiplying by the health
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self.InflictDamage(self, new Damage((int)(-(Info.Step + Info.PercentageStep * (long)health.MaxHP / 100)), Info.DamageTypes));
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self.InflictDamage(self, new Damage((int)-(Info.Step + Info.PercentageStep * (long)health.MaxHP / 100), Info.DamageTypes));
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}
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}
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42
OpenRA.Mods.Common/UpdateRules/Rules/RenameSelfHealing.cs
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42
OpenRA.Mods.Common/UpdateRules/Rules/RenameSelfHealing.cs
Normal file
@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameSelfHealing : UpdateRule
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{
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public override string Name { get { return "SelfHealing was renamed as negative SelfHealing is a common usecase."; } }
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public override string Description
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{
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get
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{
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return "SelfHealing was renamed to ChangesHealth\n" +
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"HealIfBelow was renamed to StartIfBelow.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var modId = modData.Manifest.Id;
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foreach (var sh in actorNode.ChildrenMatching("SelfHealing"))
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{
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sh.RenameChildrenMatching("HealIfBelow", "StartIfBelow");
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sh.RenameKey("ChangesHealth");
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}
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yield break;
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}
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}
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}
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@@ -70,6 +70,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new CreateFlashPaletteEffectWarhead(),
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new ChangeTargetLineDelayToMilliseconds(),
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new ReplaceFacingAngles(),
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new RenameSelfHealing(),
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})
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};
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@@ -83,10 +83,10 @@ RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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@@ -176,10 +176,10 @@ RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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@@ -45,10 +45,10 @@ RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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@@ -37,10 +37,10 @@ RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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@@ -105,11 +105,10 @@
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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SelfHealing@ELITE:
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Step: 0
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PercentageStep: 5
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ChangesHealth@ELITE:
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Step: 200
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@RANK-1:
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@@ -429,10 +428,10 @@
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WarnProbability: 75
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CrushSound: squish2.aud
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Guardable:
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SelfHealing@HOSPITAL:
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ChangesHealth@HOSPITAL:
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Step: 500
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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@@ -508,10 +508,10 @@ HTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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SpawnActorOnDeath:
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Actor: HTNK.Husk
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@@ -38,10 +38,10 @@ carryall.reinforce:
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LocalOffset: 0, 0, -128
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RenderSprites:
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Image: carryall
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SelfHealing:
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ChangesHealth:
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Step: 50
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Delay: 3
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HealIfBelow: 50
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StartIfBelow: 50
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Buildable:
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BuildDuration: 750
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BuildDurationModifier: 100
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@@ -84,11 +84,11 @@
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InaccuracyMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 50
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SelfHealing@ELITE:
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ChangesHealth@ELITE:
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Step: 0
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PercentageStep: 4
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Delay: 125
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@RANK-1:
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@@ -41,10 +41,10 @@ mcv:
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 700
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SelfHealing:
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ChangesHealth:
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Step: 50
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Delay: 3
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HealIfBelow: 50
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StartIfBelow: 50
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-RevealOnFire:
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harvester:
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@@ -92,10 +92,10 @@ harvester:
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WithDockingAnimation:
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AttractsWorms:
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Intensity: 700
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SelfHealing:
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ChangesHealth:
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Step: 50
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Delay: 3
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HealIfBelow: 50
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StartIfBelow: 50
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-RevealOnFire:
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WithHarvesterPipsDecoration:
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Position: BottomLeft
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@@ -385,10 +385,10 @@ devastator:
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GrantsCondition: meltdown
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AttractsWorms:
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Intensity: 700
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SelfHealing:
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ChangesHealth:
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Step: 50
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Delay: 3
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HealIfBelow: 50
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StartIfBelow: 50
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Selectable:
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DecorationBounds: 44,38,0,0
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@@ -175,10 +175,10 @@ MINVV:
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WithSpriteBody:
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Tooltip:
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Name: Bomb
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SelfHealing:
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ChangesHealth:
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Step: -100
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Delay: 1
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HealIfBelow: 101
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StartIfBelow: 101
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Explodes:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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@@ -337,10 +337,10 @@ V2RL:
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Explodes:
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Weapon: napalm
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EmptyWeapon: napalm
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SelfHealing:
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ChangesHealth:
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Step: 200
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Delay: 1
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HealIfBelow: 40
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StartIfBelow: 40
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powerproxy.parabombs:
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AirstrikePower:
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@@ -163,10 +163,10 @@ PBOX:
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EmptyWeapon: MiniNuke
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SpawnActorOnDeath:
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Actor: 5TNK.Husk
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SelfHealing:
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ChangesHealth:
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Step: 100
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Delay: 1
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 150
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Selectable:
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Bounds: 44,38,0,-4
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@@ -104,11 +104,11 @@
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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SelfHealing@ELITE:
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ChangesHealth@ELITE:
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Step: 0
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PercentageStep: 5
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@RANK-1:
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@@ -368,10 +368,10 @@
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Guardable:
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Tooltip:
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GenericName: Soldier
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SelfHealing@HOSPITAL:
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ChangesHealth@HOSPITAL:
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Step: 500
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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@@ -232,10 +232,10 @@ V2RL:
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WithSpriteTurret:
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SpawnActorOnDeath:
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Actor: 4TNK.Husk
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SelfHealing:
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ChangesHealth:
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Step: 100
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Delay: 3
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 150
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -327,10 +327,10 @@ HARV:
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HarvesterHuskModifier:
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FullHuskActor: HARV.FullHusk
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FullnessThreshold: 50
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SelfHealing:
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ChangesHealth:
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Step: 100
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Delay: 25
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 500
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Explodes:
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RequiresCondition: !no-ore
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@@ -31,10 +31,10 @@
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AttackTurreted:
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Voice: Attack
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PauseOnCondition: empdisable
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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WithVoxelTurret:
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WithVoxelBarrel:
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@@ -51,10 +51,10 @@
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ReloadDelayMultiplier@ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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SelfHealing@ELITE:
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ChangesHealth@ELITE:
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Step: 200
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@VETERAN:
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@@ -591,10 +591,10 @@
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Guard:
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Voice: Move
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Guardable:
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SelfHealing@HOSPITAL:
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ChangesHealth@HOSPITAL:
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Step: 500
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Delay: 100
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HealIfBelow: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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@@ -79,7 +79,7 @@ MEDIC:
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AttackFrontal:
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WithInfantryBody:
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DefaultAttackSequence: heal
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 60
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Passenger:
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@@ -236,7 +236,7 @@ HMEC:
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Speed: 42
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Health:
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HP: 80000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Armor:
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Type: Heavy
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@@ -368,10 +368,10 @@ WEED:
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TurnSpeed: 20
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Health:
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HP: 60000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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Armor:
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Type: Heavy
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@@ -93,9 +93,9 @@ FLAMEGUY:
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IdleSequences: run
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Health:
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HP: 16000
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SelfHealing:
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ChangesHealth:
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Step: -1000
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HealIfBelow: 101
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StartIfBelow: 101
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ScaredyCat:
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PanicSequencePrefix:
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WithDeathAnimation:
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@@ -72,10 +72,10 @@ HARV:
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Speed: 71
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Health:
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HP: 100000
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SelfHealing:
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ChangesHealth:
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Step: 500
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Delay: 10
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HealIfBelow: 50
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StartIfBelow: 50
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DamageCooldown: 200
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Armor:
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Type: Heavy
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