Kill Controller

This commit is contained in:
Paul Chote
2010-07-25 19:21:53 +12:00
parent e677be7908
commit 305fa03355
31 changed files with 208 additions and 234 deletions

View File

@@ -1,74 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA
{
public class Controller
{
public IOrderGenerator orderGenerator = new UnitOrderGenerator();
public Selection selection = new Selection();
public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); }
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
{
if (orderGenerator is T)
{
CancelInputMode();
return false;
}
else
{
orderGenerator = new T();
return true;
}
}
public void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (orderGenerator == null) return;
var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
// Find an actor with a phrase to say
var done = false;
foreach (var o in orders)
{
foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
{
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
{
done = true;
break;
}
}
if (done) break;
}
}
public float2 dragStart, dragEnd;
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
}
}

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@@ -37,7 +37,6 @@ namespace OpenRA
public static World world; public static World world;
internal static Viewport viewport; internal static Viewport viewport;
public static Controller controller;
internal static UserSettings Settings; internal static UserSettings Settings;
internal static OrderManager orderManager; internal static OrderManager orderManager;
@@ -286,9 +285,8 @@ namespace OpenRA
if (isNetTick) orderManager.Tick(world); if (isNetTick) orderManager.Tick(world);
controller.orderGenerator.Tick(world); world.OrderGenerator.Tick(world);
controller.selection.Tick(world); world.Selection.Tick(world);
world.Tick(); world.Tick();
PerfHistory.Tick(); PerfHistory.Tick();
@@ -501,8 +499,6 @@ namespace OpenRA
var resolution = GetResolution(settings, Game.Settings.WindowMode); var resolution = GetResolution(settings, Game.Settings.WindowMode);
Renderer = new Renderer(resolution, Game.Settings.WindowMode); Renderer = new Renderer(resolution, Game.Settings.WindowMode);
resolution = Renderer.Resolution; resolution = Renderer.Resolution;
controller = new Controller();
clientSize = new int2(resolution); clientSize = new int2(resolution);
Sound.Initialize(); Sound.Initialize();

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@@ -99,8 +99,8 @@ namespace OpenRA.Graphics
terrainRenderer.Draw(Game.viewport); terrainRenderer.Draw(Game.viewport);
if (Game.controller.orderGenerator != null) if (world.OrderGenerator != null)
Game.controller.orderGenerator.RenderBeforeWorld(world); world.OrderGenerator.RenderBeforeWorld(world);
Game.Renderer.SpriteRenderer.Flush(); Game.Renderer.SpriteRenderer.Flush();
Game.Renderer.LineRenderer.Flush(); Game.Renderer.LineRenderer.Flush();
@@ -109,10 +109,9 @@ namespace OpenRA.Graphics
Game.Renderer.SpriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette); Game.Renderer.SpriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
uiOverlay.Draw(world); uiOverlay.Draw(world);
Game.Renderer.SpriteRenderer.Flush(); Game.Renderer.SpriteRenderer.Flush();
DrawBandBox();
if (Game.controller.orderGenerator != null) if (world.OrderGenerator != null)
Game.controller.orderGenerator.RenderAfterWorld(world); world.OrderGenerator.RenderAfterWorld(world);
if (world.LocalPlayer != null) if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw(); world.LocalPlayer.Shroud.Draw();
@@ -155,24 +154,6 @@ namespace OpenRA.Graphics
} }
} }
void DrawBandBox()
{
var selbox = Game.controller.SelectionBox;
if (selbox == null) return;
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow);
}
public void DrawSelectionBox(Actor selectedUnit, Color c) public void DrawSelectionBox(Actor selectedUnit, Color c)
{ {
var bounds = selectedUnit.GetBounds(true); var bounds = selectedUnit.GetBounds(true);

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@@ -130,7 +130,6 @@
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" /> <Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
<Compile Include="Traits\World\Country.cs" /> <Compile Include="Traits\World\Country.cs" />
<Compile Include="Actor.cs" /> <Compile Include="Actor.cs" />
<Compile Include="Controller.cs" />
<Compile Include="Cursor.cs" /> <Compile Include="Cursor.cs" />
<Compile Include="GameRules\Footprint.cs" /> <Compile Include="GameRules\Footprint.cs" />
<Compile Include="GameRules\Rules.cs" /> <Compile Include="GameRules\Rules.cs" />

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@@ -29,7 +29,7 @@ namespace OpenRA.Orders
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }
@@ -60,7 +60,7 @@ namespace OpenRA.Orders
.Any(); .Any();
if (!hasStructure) if (!hasStructure)
Game.controller.CancelInputMode(); world.CancelInputMode();
} }
} }

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@@ -29,7 +29,7 @@ namespace OpenRA.Orders
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return InnerOrder(world, xy, mi); return InnerOrder(world, xy, mi);
} }
@@ -58,7 +58,7 @@ namespace OpenRA.Orders
{ {
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category ); var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
if (producing == null || producing.Item != Building || producing.RemainingTime != 0) if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
Game.controller.CancelInputMode(); world.CancelInputMode();
} }
public void RenderAfterWorld( World world ) {} public void RenderAfterWorld( World world ) {}

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@@ -19,7 +19,7 @@ namespace OpenRA.Orders
{ {
public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi ) public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
{ {
var orders = Game.controller.selection.Actors var orders = world.Selection.Actors
.Select(a => a.Order(xy, mi)) .Select(a => a.Order(xy, mi))
.Where(o => o != null) .Where(o => o != null)
.ToArray(); .ToArray();
@@ -37,14 +37,14 @@ namespace OpenRA.Orders
public void RenderBeforeWorld(World world) public void RenderBeforeWorld(World world)
{ {
foreach (var a in Game.controller.selection.Actors) foreach (var a in world.Selection.Actors)
foreach (var t in a.traits.WithInterface<IPreRenderSelection>()) foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
t.RenderBeforeWorld(a); t.RenderBeforeWorld(a);
} }
public void RenderAfterWorld( World world ) public void RenderAfterWorld( World world )
{ {
foreach (var a in Game.controller.selection.Actors) foreach (var a in world.Selection.Actors)
foreach (var t in a.traits.WithInterface<IPostRenderSelection>()) foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
t.RenderAfterWorld(a); t.RenderAfterWorld(a);
} }

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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
public void RenderAfterWorld (Actor self) public void RenderAfterWorld (Actor self)
{ {
var force = Game.controller.GetModifiers().HasModifier(Modifiers.Alt); var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force) if ((lifetime <= 0 || --lifetime <= 0) && !force)
return; return;

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Traits
public IEnumerable<Renderable> Render(Actor self) public IEnumerable<Renderable> Render(Actor self)
{ {
if (self.Owner == self.World.LocalPlayer && Game.controller.selection.Actors.Contains(self)) if (self.Owner == self.World.LocalPlayer && self.World.Selection.Actors.Contains(self))
yield return Util.Centered(self, yield return Util.Centered(self,
anim.Image, Util.CenterOfCell(rallyPoint)); anim.Image, Util.CenterOfCell(rallyPoint));
} }

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@@ -88,7 +88,7 @@ namespace OpenRA.Traits
void DrawControlGroup(Actor self, float2 basePosition) void DrawControlGroup(Actor self, float2 basePosition)
{ {
var group = Game.controller.selection.GetControlGroupForActor(self); var group = self.World.Selection.GetControlGroupForActor(self);
if (group == null) return; if (group == null) return;
var pipImages = new Animation("pips"); var pipImages = new Animation("pips");

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Traits
{ {
public void SelectionChanged() public void SelectionChanged()
{ {
var firstItem = Game.controller.selection.Actors.FirstOrDefault( var firstItem = Game.world.Selection.Actors.FirstOrDefault(
a => a.World.LocalPlayer == a.Owner && a.traits.Contains<Production>()); a => a.World.LocalPlayer == a.Owner && a.traits.Contains<Production>());
if (firstItem == null) if (firstItem == null)

View File

@@ -348,7 +348,7 @@ namespace OpenRA.Widgets
if (producing.Done) if (producing.Done)
{ {
if (unit.Traits.Contains<BuildingInfo>()) if (unit.Traits.Contains<BuildingInfo>())
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item); world.OrderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
return; return;
} }

View File

@@ -9,9 +9,12 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Orders; using OpenRA.Orders;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Widgets namespace OpenRA.Widgets
{ {
@@ -19,7 +22,26 @@ namespace OpenRA.Widgets
{ {
public DefaultInputControllerWidget() : base() {} public DefaultInputControllerWidget() : base() {}
protected DefaultInputControllerWidget(DefaultInputControllerWidget widget) : base(widget) {} protected DefaultInputControllerWidget(DefaultInputControllerWidget widget) : base(widget) {}
public override void DrawInner( World world ) { }
public override void DrawInner( World world )
{
var selbox = SelectionBox;
if (selbox == null) return;
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
Game.Renderer.LineRenderer.Flush();
}
static internal bool scrollUp = false; static internal bool scrollUp = false;
static internal bool scrollDown = false; static internal bool scrollDown = false;
@@ -36,7 +58,7 @@ namespace OpenRA.Widgets
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{ {
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
Game.controller.ApplyOrders(world, xy, mi); ApplyOrders(world, xy, mi);
} }
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
@@ -44,10 +66,10 @@ namespace OpenRA.Widgets
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{ {
if (Game.controller.orderGenerator is UnitOrderGenerator) if (world.OrderGenerator is UnitOrderGenerator)
{ {
var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
Game.controller.selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
} }
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
@@ -62,13 +84,42 @@ namespace OpenRA.Widgets
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
Game.controller.ApplyOrders(world, xy, mi); ApplyOrders(world, xy, mi);
Game.controller.dragStart = dragStart;
Game.controller.dragEnd = dragEnd;
return true; return true;
} }
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
// Find an actor with a phrase to say
var done = false;
foreach (var o in orders)
{
foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
{
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
{
done = true;
break;
}
}
if (done) break;
}
}
public override string GetCursor(int2 pos) public override string GetCursor(int2 pos)
{ {
var world = Game.world; var world = Game.world;
@@ -85,7 +136,7 @@ namespace OpenRA.Widgets
Modifiers = Game.GetModifierKeys() Modifiers = Game.GetModifierKeys()
}; };
return Game.controller.orderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi ); return Game.world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
} }
finally finally
{ {
@@ -117,7 +168,7 @@ namespace OpenRA.Widgets
} }
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0])) if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
Game.controller.selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers); Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
if (e.KeyChar == 08) if (e.KeyChar == 08)
GotoNextBase(); GotoNextBase();
@@ -151,20 +202,21 @@ namespace OpenRA.Widgets
public void GotoNextBase() public void GotoNextBase()
{ {
var bases = Game.world.Queries.OwnedBy[Game.world.LocalPlayer].WithTrait<BaseBuilding>().ToArray(); var world = Game.world;
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
if (!bases.Any()) return; if (!bases.Any()) return;
var next = bases var next = bases
.Select( b => b.Actor ) .Select( b => b.Actor )
.SkipWhile(b => Game.controller.selection.Actors.Contains(b)) .SkipWhile(b => world.Selection.Actors.Contains(b))
.Skip(1) .Skip(1)
.FirstOrDefault(); .FirstOrDefault();
if (next == null) if (next == null)
next = bases.Select(b => b.Actor).First(); next = bases.Select(b => b.Actor).First();
Game.controller.selection.Combine(Game.world, new Actor[] { next }, false, true); world.Selection.Combine(world, new Actor[] { next }, false, true);
Game.viewport.Center(Game.controller.selection.Actors); Game.viewport.Center(world.Selection.Actors);
} }
public override Widget Clone() { return new DefaultInputControllerWidget(this); } public override Widget Clone() { return new DefaultInputControllerWidget(this); }

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@@ -74,7 +74,7 @@ namespace OpenRA.Widgets
Modifiers = Game.GetModifierKeys() Modifiers = Game.GetModifierKeys()
}; };
var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi ); var cursor = Game.world.OrderGenerator.GetCursor( world, loc, mi );
if (cursor == null) if (cursor == null)
return "default"; return "default";

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@@ -15,6 +15,7 @@ using OpenRA.Collections;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Support; using OpenRA.Support;
using OpenRA.Traits; using OpenRA.Traits;
@@ -56,6 +57,25 @@ namespace OpenRA
public readonly WorldRenderer WorldRenderer; public readonly WorldRenderer WorldRenderer;
public IOrderGenerator OrderGenerator = new UnitOrderGenerator();
public Selection Selection = new Selection();
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
{
if (OrderGenerator is T)
{
CancelInputMode();
return false;
}
else
{
OrderGenerator = new T();
return true;
}
}
public World(Manifest manifest, Map map) public World(Manifest manifest, Map map)
{ {
Timer.Time( "----World.ctor" ); Timer.Time( "----World.ctor" );

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Cnc
}); });
if (Owner == Owner.World.LocalPlayer) if (Owner == Owner.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
FinishActivate(); FinishActivate();
} }
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Cnc
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = Game.world.OrderGenerator =
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability"); new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
} }
} }

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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
var selected = Game.controller.selection.Contains(self); var selected = w.Selection.Contains(self);
self.World.Remove(self); self.World.Remove(self);
foreach (var s in sounds) foreach (var s in sounds)
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
a.Health = GetHealthToTransfer(self, a, transferPercentage); a.Health = GetHealthToTransfer(self, a, transferPercentage);
if (selected) if (selected)
Game.controller.selection.Add(w, a); w.Selection.Add(w, a);
}); });
return this; return this;
} }

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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Activities
void DoUndeploy(World w, Actor self) void DoUndeploy(World w, Actor self)
{ {
var selected = Game.controller.selection.Contains(self); var selected = w.Selection.Contains(self);
w.Remove(self); w.Remove(self);
var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner); var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner);
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
mcv.traits.Get<Unit>().Facing = 96; mcv.traits.Get<Unit>().Facing = 96;
if (selected) if (selected)
Game.controller.selection.Add(w, mcv); w.Selection.Add(w, mcv);
} }
public IActivity Tick(Actor self) public IActivity Tick(Actor self)

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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "ChronoshiftDeploy") if (order.OrderString == "ChronoshiftDeploy")
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.orderGenerator = new SetChronoTankDestination(self); self.World.OrderGenerator = new SetChronoTankDestination(self);
return; return;
} }
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
{ {
Game.controller.CancelInputMode(); self.World.CancelInputMode();
self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation))); self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation)));
} }

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@@ -51,13 +51,13 @@ namespace OpenRA.Mods.RA
{ {
minefieldStart = order.TargetLocation; minefieldStart = order.TargetLocation;
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.orderGenerator = new MinefieldOrderGenerator(self); self.World.OrderGenerator = new MinefieldOrderGenerator(self);
} }
if (order.OrderString == "PlaceMinefield") if (order.OrderString == "PlaceMinefield")
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
var movement = self.traits.Get<IMove>(); var movement = self.traits.Get<IMove>();
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA
{ {
if (mi.Button == MouseButton.Left) if (mi.Button == MouseButton.Left)
{ {
Game.controller.CancelInputMode(); world.CancelInputMode();
yield break; yield break;
} }
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
public void Tick(World world) public void Tick(World world)
{ {
if (minelayer.IsDead || !minelayer.IsInWorld) if (minelayer.IsDead || !minelayer.IsInWorld)
Game.controller.CancelInputMode(); world.CancelInputMode();
} }
int2 lastMousePos; int2 lastMousePos;

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Orders
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }

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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Orders
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Orders
public void Tick( World world ) public void Tick( World world )
{ {
if( !PlayerIsAllowedToRepair( world ) ) if( !PlayerIsAllowedToRepair( world ) )
Game.controller.CancelInputMode(); world.CancelInputMode();
} }
public static bool PlayerIsAllowedToRepair( World world ) public static bool PlayerIsAllowedToRepair( World world )

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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Orders
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Orders
{ {
if (mi.Button == MouseButton.Left) if (mi.Button == MouseButton.Left)
{ {
Game.controller.CancelInputMode(); world.CancelInputMode();
yield break; yield break;
} }

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability"); Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
}); });
if (Owner == Owner.World.LocalPlayer) if (Owner == Owner.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
FinishActivate(); FinishActivate();
} }

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
class ChronoshiftPower : SupportPower, IResolveOrder class ChronoshiftPower : SupportPower, IResolveOrder
{ {
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); } protected override void OnActivate() { Game.world.OrderGenerator = new SelectTarget(); }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
@@ -32,13 +32,13 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer) if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
{ {
Game.controller.orderGenerator = new SelectDestination(order.TargetActor); self.World.OrderGenerator = new SelectDestination(order.TargetActor);
} }
if (order.OrderString == "ChronosphereActivate") if (order.OrderString == "ChronosphereActivate")
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
// Ensure the target cell is valid for the unit // Ensure the target cell is valid for the unit
var movement = order.TargetActor.traits.GetOrDefault<IMove>(); var movement = order.TargetActor.traits.GetOrDefault<IMove>();
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA
.Any(); .Any();
if (!hasChronosphere) if (!hasChronosphere)
Game.controller.CancelInputMode(); world.CancelInputMode();
// TODO: Check if the selected unit is still alive // TODO: Check if the selected unit is still alive
} }
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
{ {
Game.controller.CancelInputMode(); world.CancelInputMode();
yield break; yield break;
} }
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA
.Any(); .Any();
if (!hasChronosphere) if (!hasChronosphere)
Game.controller.CancelInputMode(); world.CancelInputMode();
// TODO: Check if the selected unit is still alive // TODO: Check if the selected unit is still alive
} }

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = new SelectTarget(); Game.world.OrderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud"); Sound.Play("slcttgt1.aud");
} }
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "IronCurtain") if (order.OrderString == "IronCurtain")
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
var curtain = self.World.Queries.WithTrait<IronCurtain>() var curtain = self.World.Queries.WithTrait<IronCurtain>()
.Where(a => a.Actor.Owner != null) .Where(a => a.Actor.Owner != null)
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi) public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{ {
if (mi.Button == MouseButton.Right) if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode(); world.CancelInputMode();
return OrderInner(world, xy, mi); return OrderInner(world, xy, mi);
} }
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
.Any(); .Any();
if (!hasStructure) if (!hasStructure)
Game.controller.CancelInputMode(); world.CancelInputMode();
} }
public void RenderAfterWorld(World world) { } public void RenderAfterWorld(World world) { }

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = Game.world.OrderGenerator =
new GenericSelectTargetWithBuilding<NukeSilo>(Owner.PlayerActor, "NuclearMissile", "nuke"); new GenericSelectTargetWithBuilding<NukeSilo>(Owner.PlayerActor, "NuclearMissile", "nuke");
} }
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
silo.traits.Get<NukeSilo>().Attack(order.TargetLocation); silo.traits.Get<NukeSilo>().Attack(order.TargetLocation);
Game.controller.CancelInputMode(); self.World.CancelInputMode();
FinishActivate(); FinishActivate();
} }
} }

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = Game.world.OrderGenerator =
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" ); new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
} }
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "ParatroopersActivate") if (order.OrderString == "ParatroopersActivate")
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
DoParadrop(Owner, order.TargetLocation, DoParadrop(Owner, order.TargetLocation,
self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems); self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems);

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate() protected override void OnActivate()
{ {
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability"); Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
Sound.Play("slcttgt1.aud"); Sound.Play("slcttgt1.aud");
} }
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
FinishActivate(); FinishActivate();
if (order.Player == Owner.World.LocalPlayer) if (order.Player == Owner.World.LocalPlayer)
Game.controller.CancelInputMode(); self.World.CancelInputMode();
var enterCell = self.World.ChooseRandomEdgeCell(); var enterCell = self.World.ChooseRandomEdgeCell();

View File

@@ -26,23 +26,23 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
var sell = moneybin.GetWidget<OrderButtonWidget>("SELL"); var sell = moneybin.GetWidget<OrderButtonWidget>("SELL");
if (sell != null) if (sell != null)
{ {
sell.Pressed = () => Game.controller.orderGenerator is SellOrderGenerator; sell.Pressed = () => Game.world.OrderGenerator is SellOrderGenerator;
sell.OnMouseDown = mi => { Game.controller.ToggleInputMode<SellOrderGenerator>(); return true; }; sell.OnMouseDown = mi => { Game.world.ToggleInputMode<SellOrderGenerator>(); return true; };
} }
var powerdown = moneybin.GetWidget<OrderButtonWidget>("POWER_DOWN"); var powerdown = moneybin.GetWidget<OrderButtonWidget>("POWER_DOWN");
if (powerdown != null) if (powerdown != null)
{ {
powerdown.Pressed = () => Game.controller.orderGenerator is PowerDownOrderGenerator; powerdown.Pressed = () => Game.world.OrderGenerator is PowerDownOrderGenerator;
powerdown.OnMouseDown = mi => { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); return true; }; powerdown.OnMouseDown = mi => { Game.world.ToggleInputMode<PowerDownOrderGenerator>(); return true; };
} }
var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR"); var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR");
if (repair != null) if (repair != null)
{ {
repair.Enabled = () => { return RepairOrderGenerator.PlayerIsAllowedToRepair( Game.world ); }; repair.Enabled = () => { return RepairOrderGenerator.PlayerIsAllowedToRepair( Game.world ); };
repair.Pressed = () => Game.controller.orderGenerator is RepairOrderGenerator; repair.Pressed = () => Game.world.OrderGenerator is RepairOrderGenerator;
repair.OnMouseDown = mi => { Game.controller.ToggleInputMode<RepairOrderGenerator>(); return true; }; repair.OnMouseDown = mi => { Game.world.ToggleInputMode<RepairOrderGenerator>(); return true; };
repair.GetLongDesc = () => { return repair.Enabled() ? repair.LongDesc : repair.LongDesc + "\n\nRequires: Construction Yard"; }; repair.GetLongDesc = () => { return repair.Enabled() ? repair.LongDesc : repair.LongDesc + "\n\nRequires: Construction Yard"; };
} }
} }