Streamlined RA missiles.yaml

This commit is contained in:
reaperrr
2017-01-01 16:53:15 +01:00
parent 7251572eb6
commit 36d725130a

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@@ -1,53 +1,12 @@
Maverick:
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
HorizontalRateOfTurn: 5
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 90
Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Dragon:
^AntiGroundMissile:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
@@ -56,11 +15,12 @@ Dragon:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
ValidTargets: Ground, Water
ValidTargets: Ground, Water, Air
Versus:
None: 10
Wood: 75
Light: 35
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
@@ -75,93 +35,81 @@ Dragon:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
HellfireAG:
ReloadDelay: 60
Range: 5c0
MinRange: 1c256
Report: missile6.aud
Burst: 4
BurstDelay: 14
ValidTargets: Ground, Water
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: Air
Maverick:
Inherits: ^AntiGroundMissile
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Inaccuracy: 512
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Water
Damage: 70
Versus:
None: 30
Wood: 90
Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Concrete: 100
Dragon:
Inherits: ^AntiGroundMissile
Projectile: Missile
TrailImage: smokey
HellfireAG:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
MinRange: 1c256
Burst: 4
BurstDelay: 14
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 60
Range: 5c0
MinRange: 1c256
Report: missile6.aud
Burst: 2
BurstDelay: 10
ValidTargets: Air
Projectile: Missile
Speed: 384
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
MammothTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 8c0
Report: missile6.aud
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
Speed: 341
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 15
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
@@ -170,196 +118,104 @@ MammothTusk:
ValidTargets: Air, Infantry
Versus:
None: 100
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Nike:
Inherits: ^AntiAirMissile
ReloadDelay: 15
Range: 7c512
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Inaccuracy: 0
Image: MISSILE
HorizontalRateOfTurn: 25
RangeLimit: 9c0
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
ValidTargets: Air
Versus:
None: 90
Light: 90
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
RedEye:
Inherits: Nike
ReloadDelay: 50
Range: 7c512
MinRange: 0c512
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: MISSILE
Inaccuracy: 0
HorizontalRateOfTurn: 20
RangeLimit: 9c0
Speed: 298
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
Stinger:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 9c0
Report: missile6.aud
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Water
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
Inaccuracy: 0
HorizontalRateOfTurn: 20
RangeLimit: 10c819
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
StingerAA:
ReloadDelay: 60
Range: 9c0
Report: missile6.aud
Burst: 2
BurstDelay: 0
Inherits: Stinger
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
HorizontalRateOfTurn: 20
RangeLimit: 10c819
Speed: 255
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
CloseEnough: 298
APTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 6c0
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
TorpTube:
ReloadDelay: 100
@@ -385,6 +241,7 @@ TorpTube:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
@@ -400,16 +257,17 @@ TorpTube:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
SubMissile:
^SubMissileDefault:
Inherits: ^AntiGroundMissile
ReloadDelay: 300
Range: 16c0
Range: 8c0
Burst: 2
Report: missile6.aud
Projectile: Bullet
Speed: 162
Blockable: false
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
@@ -419,12 +277,11 @@ SubMissile:
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
Wood: 100
Light: 30
Heavy: 30
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
@@ -434,24 +291,32 @@ SubMissile:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
SubMissile:
Inherits: ^SubMissileDefault
Range: 16c0
-Projectile:
Projectile: Bullet
Speed: 162
Blockable: false
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
SubMissileAA:
Inherits: SubMissile
Range: 8c0
Inherits: ^SubMissileDefault
ValidTargets: Air
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage
Damage: 15
ValidTargets: Air, Ground, Water
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
Range: 10c0
MinRange: 3c0
Report: missile1.aud
-Projectile:
Projectile: Bullet
Speed: 170
Blockable: false
@@ -465,21 +330,15 @@ SCUD:
Spread: 341
Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water