Streamlined RA missiles.yaml
This commit is contained in:
@@ -1,53 +1,12 @@
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Maverick:
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ReloadDelay: 30
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Range: 9c0
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MinRange: 3c0
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Report: missile7.aud
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Burst: 2
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BurstDelay: 7
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 256
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 512
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Image: DRAGON
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HorizontalRateOfTurn: 5
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CruiseAltitude: 2c0
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RangeLimit: 14c410
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 70
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ValidTargets: Ground, Water
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Versus:
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None: 30
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Wood: 90
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Light: 90
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Dragon:
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^AntiGroundMissile:
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ReloadDelay: 50
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Range: 5c0
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MinRange: 0c512
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 213
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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@@ -56,11 +15,12 @@ Dragon:
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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ValidTargets: Ground, Water
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ValidTargets: Ground, Water, Air
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Versus:
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None: 10
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Wood: 75
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Light: 35
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Heavy: 100
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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@@ -75,93 +35,81 @@ Dragon:
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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HellfireAG:
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ReloadDelay: 60
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Range: 5c0
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MinRange: 1c256
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Report: missile6.aud
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Burst: 4
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BurstDelay: 14
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ValidTargets: Ground, Water
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^AntiAirMissile:
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Inherits: ^AntiGroundMissile
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ValidTargets: Air
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Maverick:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 30
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Range: 9c0
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MinRange: 3c0
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Report: missile7.aud
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Burst: 2
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BurstDelay: 7
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Projectile: Missile
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Speed: 256
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 8c512
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Inaccuracy: 512
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CruiseAltitude: 2c0
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RangeLimit: 14c410
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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ValidTargets: Ground, Water
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Damage: 70
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Versus:
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None: 30
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Wood: 90
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Light: 90
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Concrete: 100
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Dragon:
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Inherits: ^AntiGroundMissile
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Projectile: Missile
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TrailImage: smokey
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HellfireAG:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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MinRange: 1c256
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Burst: 4
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BurstDelay: 14
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Projectile: Missile
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Speed: 256
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HorizontalRateOfTurn: 10
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RangeLimit: 8c512
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Warhead@1Dam: SpreadDamage
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Damage: 60
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Versus:
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None: 30
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Wood: 90
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Light: 90
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Concrete: 100
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HellfireAA:
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Inherits: ^AntiAirMissile
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ReloadDelay: 60
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Range: 5c0
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MinRange: 1c256
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Report: missile6.aud
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Burst: 2
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BurstDelay: 10
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ValidTargets: Air
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Projectile: Missile
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Speed: 384
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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ValidTargets: Air
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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MammothTusk:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 8c0
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Report: missile6.aud
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Burst: 2
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ValidTargets: Air, Infantry
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Projectile: Missile
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Speed: 341
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 15
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RangeLimit: 9c614
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Warhead@1Dam: SpreadDamage
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@@ -170,196 +118,104 @@ MammothTusk:
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ValidTargets: Air, Infantry
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Versus:
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None: 100
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Nike:
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Inherits: ^AntiAirMissile
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ReloadDelay: 15
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Range: 7c512
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Report: missile1.aud
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 0
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Image: MISSILE
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HorizontalRateOfTurn: 25
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RangeLimit: 9c0
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Speed: 341
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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ValidTargets: Air
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Versus:
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None: 90
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Light: 90
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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RedEye:
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Inherits: Nike
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ReloadDelay: 50
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Range: 7c512
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MinRange: 0c512
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Report: missile1.aud
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: MISSILE
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Inaccuracy: 0
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HorizontalRateOfTurn: 20
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RangeLimit: 9c0
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Speed: 298
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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ValidTargets: Air
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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Stinger:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 9c0
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Report: missile6.aud
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Burst: 2
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BurstDelay: 0
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ValidTargets: Ground, Water
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: DRAGON
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Inaccuracy: 0
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HorizontalRateOfTurn: 20
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RangeLimit: 10c819
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Speed: 170
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CloseEnough: 149
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Air, Ground, Water
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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StingerAA:
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ReloadDelay: 60
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Range: 9c0
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Report: missile6.aud
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Burst: 2
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BurstDelay: 0
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Inherits: Stinger
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: DRAGON
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HorizontalRateOfTurn: 20
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RangeLimit: 10c819
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Speed: 255
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Air, Ground, Water
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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CloseEnough: 298
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APTusk:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 6c0
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 298
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c204
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Ground, Water
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Versus:
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None: 25
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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TorpTube:
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ReloadDelay: 100
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@@ -385,6 +241,7 @@ TorpTube:
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None: 30
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Wood: 75
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Light: 75
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Heavy: 100
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Concrete: 500
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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@@ -400,16 +257,17 @@ TorpTube:
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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SubMissile:
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^SubMissileDefault:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 300
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Range: 16c0
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Range: 8c0
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Burst: 2
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Report: missile6.aud
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Projectile: Bullet
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Speed: 162
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Blockable: false
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Projectile: Missile
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Speed: 234
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Inaccuracy: 0c614
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HorizontalRateOfTurn: 15
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RangeLimit: 9c0
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LaunchAngle: 120
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Inaccuracy: 2c938
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Image: MISSILE
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TrailImage: smokey
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ContrailLength: 30
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@@ -419,12 +277,11 @@ SubMissile:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 40
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Wood: 100
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Light: 30
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Heavy: 30
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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@@ -434,24 +291,32 @@ SubMissile:
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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SubMissile:
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Inherits: ^SubMissileDefault
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Range: 16c0
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-Projectile:
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Projectile: Bullet
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Speed: 162
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Blockable: false
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LaunchAngle: 120
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Inaccuracy: 2c938
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Image: MISSILE
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TrailImage: smokey
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ContrailLength: 30
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SubMissileAA:
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Inherits: SubMissile
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Range: 8c0
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Inherits: ^SubMissileDefault
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ValidTargets: Air
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Projectile: Missile
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Speed: 234
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Inaccuracy: 0c614
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HorizontalRateOfTurn: 15
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RangeLimit: 9c0
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Warhead@1Dam: SpreadDamage
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Damage: 15
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ValidTargets: Air, Ground, Water
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SCUD:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 240
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Range: 10c0
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MinRange: 3c0
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Report: missile1.aud
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-Projectile:
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Projectile: Bullet
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Speed: 170
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Blockable: false
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@@ -465,21 +330,15 @@ SCUD:
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Spread: 341
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Damage: 45
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees
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ValidTargets: Ground, Water, Trees
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Versus:
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None: 90
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Wood: 75
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Light: 70
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Heavy: 40
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Reference in New Issue
Block a user