Streamlined RA missiles.yaml

This commit is contained in:
reaperrr
2017-01-01 16:53:15 +01:00
parent 7251572eb6
commit 36d725130a

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@@ -1,53 +1,12 @@
Maverick: ^AntiGroundMissile:
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
HorizontalRateOfTurn: 5
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 90
Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Dragon:
ReloadDelay: 50 ReloadDelay: 50
Range: 5c0 Range: 5c0
MinRange: 0c512 MinRange: 0c512
Report: missile6.aud Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile Projectile: Missile
Speed: 213 Speed: 213
Arm: 2 Arm: 2
Blockable: false Blockable: false
TrailImage: smokey
ContrailLength: 10 ContrailLength: 10
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON Image: DRAGON
@@ -56,11 +15,12 @@ Dragon:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 50 Damage: 50
ValidTargets: Ground, Water ValidTargets: Ground, Water, Air
Versus: Versus:
None: 10 None: 10
Wood: 75 Wood: 75
Light: 35 Light: 35
Heavy: 100
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
@@ -75,93 +35,81 @@ Dragon:
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
HellfireAG: ^AntiAirMissile:
ReloadDelay: 60 Inherits: ^AntiGroundMissile
Range: 5c0 ValidTargets: Air
MinRange: 1c256
Report: missile6.aud Maverick:
Burst: 4 Inherits: ^AntiGroundMissile
BurstDelay: 14 ReloadDelay: 30
ValidTargets: Ground, Water Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
Projectile: Missile Projectile: Missile
Speed: 256 Speed: 256
Arm: 2 Inaccuracy: 512
Blockable: false CruiseAltitude: 2c0
ContrailLength: 10 RangeLimit: 14c410
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Damage: 70
Damage: 60
ValidTargets: Ground, Water
Versus: Versus:
None: 30 None: 30
Wood: 90 Wood: 90
Light: 90 Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Concrete: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater Dragon:
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Inherits: ^AntiGroundMissile
Warhead@3Eff: CreateEffect Projectile: Missile
Explosions: med_explosion TrailImage: smokey
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water HellfireAG:
Warhead@4EffWater: CreateEffect Inherits: ^AntiGroundMissile
Explosions: med_splash ReloadDelay: 60
ImpactSounds: splash9.aud MinRange: 1c256
ValidImpactTypes: Water Burst: 4
BurstDelay: 14
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
HellfireAA: HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 5c0
MinRange: 1c256 MinRange: 1c256
Report: missile6.aud
Burst: 2 Burst: 2
BurstDelay: 10 BurstDelay: 10
ValidTargets: Air
Projectile: Missile Projectile: Missile
Speed: 384 Speed: 384
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128 Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 7c0 RangeLimit: 7c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40 Damage: 40
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 30
Wood: 75
Light: 75 Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion_air Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
MammothTusk: MammothTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 8c0 Range: 8c0
Report: missile6.aud
Burst: 2 Burst: 2
ValidTargets: Air, Infantry ValidTargets: Air, Infantry
Projectile: Missile Projectile: Missile
Speed: 341 Speed: 341
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 15 HorizontalRateOfTurn: 15
RangeLimit: 9c614 RangeLimit: 9c614
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -170,196 +118,104 @@ MammothTusk:
ValidTargets: Air, Infantry ValidTargets: Air, Infantry
Versus: Versus:
None: 100 None: 100
Wood: 75
Light: 60 Light: 60
Heavy: 25 Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom12.aud ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water, Air, AirHit InvalidImpactTypes: Water, Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@5EffAir: CreateEffect Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air Explosions: med_explosion_air
ImpactSounds: kaboom25.aud ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit ValidImpactTypes: Air, AirHit
Nike: Nike:
Inherits: ^AntiAirMissile
ReloadDelay: 15 ReloadDelay: 15
Range: 7c512 Range: 7c512
Report: missile1.aud Report: missile1.aud
ValidTargets: Air
Projectile: Missile Projectile: Missile
Arm: 3 Arm: 3
Blockable: false Inaccuracy: 0
ContrailLength: 10
Image: MISSILE Image: MISSILE
HorizontalRateOfTurn: 25 HorizontalRateOfTurn: 25
RangeLimit: 9c0 RangeLimit: 9c0
Speed: 341 Speed: 341
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50 Damage: 50
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 90 None: 90
Light: 90 Light: 90
Heavy: 50 Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion_air Explosions: med_explosion_air
ImpactSounds: kaboom25.aud ImpactSounds: kaboom25.aud
RedEye: RedEye:
Inherits: Nike
ReloadDelay: 50 ReloadDelay: 50
Range: 7c512
MinRange: 0c512
Report: missile1.aud
ValidTargets: Air
Projectile: Missile Projectile: Missile
Arm: 3 Inaccuracy: 0
Blockable: false
ContrailLength: 10
Image: MISSILE
HorizontalRateOfTurn: 20 HorizontalRateOfTurn: 20
RangeLimit: 9c0
Speed: 298 Speed: 298
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40 Damage: 40
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 90
Wood: 75 Wood: 75
Light: 60 Light: 60
Heavy: 25 Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
Stinger: Stinger:
Inherits: ^AntiGroundMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 9c0 Range: 9c0
Report: missile6.aud
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 0
ValidTargets: Ground, Water
Projectile: Missile Projectile: Missile
Arm: 3 Arm: 3
Blockable: false Inaccuracy: 0
ContrailLength: 10
Image: DRAGON
HorizontalRateOfTurn: 20 HorizontalRateOfTurn: 20
RangeLimit: 10c819 RangeLimit: 10c819
Speed: 170 Speed: 170
CloseEnough: 149 CloseEnough: 149
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30 Damage: 30
ValidTargets: Air, Ground, Water
Versus: Versus:
None: 30 None: 30
Wood: 75
Light: 75 Light: 75
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air Explosions: med_explosion_air
ImpactSounds: kaboom25.aud ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
StingerAA: StingerAA:
ReloadDelay: 60 Inherits: Stinger
Range: 9c0
Report: missile6.aud
Burst: 2
BurstDelay: 0
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
HorizontalRateOfTurn: 20
RangeLimit: 10c819
Speed: 255 Speed: 255
Warhead@1Dam: SpreadDamage CloseEnough: 298
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
APTusk: APTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 6c0 Range: 6c0
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile Projectile: Missile
Speed: 298 Speed: 298
Arm: 2
Blockable: false
TrailImage: smokey TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
RangeLimit: 7c204 RangeLimit: 7c204
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30 Damage: 30
ValidTargets: Ground, Water
Versus: Versus:
None: 25 None: 25
Wood: 75
Light: 75 Light: 75
Concrete: 50 Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
TorpTube: TorpTube:
ReloadDelay: 100 ReloadDelay: 100
@@ -385,6 +241,7 @@ TorpTube:
None: 30 None: 30
Wood: 75 Wood: 75
Light: 75 Light: 75
Heavy: 100
Concrete: 500 Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
@@ -400,16 +257,17 @@ TorpTube:
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
SubMissile: ^SubMissileDefault:
Inherits: ^AntiGroundMissile
ReloadDelay: 300 ReloadDelay: 300
Range: 16c0 Range: 8c0
Burst: 2 Burst: 2
Report: missile6.aud Projectile: Missile
Projectile: Bullet Speed: 234
Speed: 162 Inaccuracy: 0c614
Blockable: false HorizontalRateOfTurn: 15
RangeLimit: 9c0
LaunchAngle: 120 LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE Image: MISSILE
TrailImage: smokey TrailImage: smokey
ContrailLength: 30 ContrailLength: 30
@@ -419,12 +277,11 @@ SubMissile:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
None: 40 None: 40
Wood: 100
Light: 30 Light: 30
Heavy: 30 Heavy: 30
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: artillery_explosion Explosions: artillery_explosion
ImpactSounds: kaboom15.aud ImpactSounds: kaboom15.aud
@@ -434,24 +291,32 @@ SubMissile:
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
SubMissile:
Inherits: ^SubMissileDefault
Range: 16c0
-Projectile:
Projectile: Bullet
Speed: 162
Blockable: false
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
SubMissileAA: SubMissileAA:
Inherits: SubMissile Inherits: ^SubMissileDefault
Range: 8c0
ValidTargets: Air ValidTargets: Air
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 15 Damage: 15
ValidTargets: Air, Ground, Water
SCUD: SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240 ReloadDelay: 240
Range: 10c0 Range: 10c0
MinRange: 3c0 MinRange: 3c0
Report: missile1.aud Report: missile1.aud
-Projectile:
Projectile: Bullet Projectile: Bullet
Speed: 170 Speed: 170
Blockable: false Blockable: false
@@ -465,21 +330,15 @@ SCUD:
Spread: 341 Spread: 341
Damage: 45 Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees ValidTargets: Ground, Water, Trees
Versus: Versus:
None: 90 None: 90
Wood: 75
Light: 70 Light: 70
Heavy: 40 Heavy: 40
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: napalm Explosions: napalm
ImpactSounds: firebl3.aud ImpactSounds: firebl3.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect Warhead@4EffWater: CreateEffect
Explosions: large_splash Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water