Adjusted D2k build times to match the original game

Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
This commit is contained in:
Pavel Penev
2020-05-16 18:13:03 +03:00
committed by abcdefg30
parent e099739e13
commit 3723939c99
6 changed files with 84 additions and 89 deletions

View File

@@ -43,8 +43,8 @@ carryall.reinforce:
Delay: 3
HealIfBelow: 50
Buildable:
BuildDuration: 648
BuildDurationModifier: 40
BuildDuration: 750
BuildDurationModifier: 100
Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered.
carryall:

View File

@@ -4,8 +4,8 @@ light_inf:
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
BuildDuration: 62
BuildDurationModifier: 100
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Valued:
Cost: 50
@@ -29,8 +29,8 @@ engineer:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 108
BuildDurationModifier: 40
BuildDuration: 125
BuildDurationModifier: 100
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Valued:
Cost: 400
@@ -61,8 +61,8 @@ trooper:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 73
BuildDurationModifier: 40
BuildDuration: 85
BuildDurationModifier: 100
Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery
Valued:
Cost: 90
@@ -91,8 +91,8 @@ thumper:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 108
BuildDurationModifier: 40
BuildDuration: 125
BuildDurationModifier: 100
Description: Attracts nearby worms when deployed\n Unarmed
Valued:
Cost: 200
@@ -182,8 +182,8 @@ grenadier:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
BuildDurationModifier: 40
BuildDuration: 94
BuildDurationModifier: 100
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Valued:
Cost: 80
@@ -214,8 +214,8 @@ sardaukar:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~palace.sardaukar, ~techlevel.high
BuildDuration: 81
BuildDurationModifier: 40
BuildDuration: 94
BuildDurationModifier: 100
Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Valued:
Cost: 120
@@ -248,7 +248,8 @@ mpsardaukar:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 133
BuildDuration: 160
BuildDurationModifier: 100
Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Valued:
Cost: 200

View File

@@ -222,8 +222,8 @@ upgrade.conyard:
Prerequisites: construction_yard
Queue: Upgrade
BuildLimit: 1
BuildDuration: 590
BuildDurationModifier: 40
BuildDuration: 625
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
Valued:
Cost: 1000
@@ -247,8 +247,8 @@ upgrade.barracks:
Prerequisites: barracks
Queue: Upgrade
BuildLimit: 1
BuildDuration: 290
BuildDurationModifier: 40
BuildDuration: 208
BuildDurationModifier: 100
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
Valued:
Cost: 500
@@ -272,8 +272,8 @@ upgrade.light:
Prerequisites: light_factory
Queue: Upgrade
BuildLimit: 1
BuildDuration: 215
BuildDurationModifier: 40
BuildDuration: 268
BuildDurationModifier: 100
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
Valued:
Cost: 400
@@ -297,8 +297,8 @@ upgrade.heavy:
Prerequisites: heavy_factory
Queue: Upgrade
BuildLimit: 1
BuildDuration: 380
BuildDurationModifier: 40
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
Valued:
Cost: 800
@@ -323,8 +323,8 @@ upgrade.hightech:
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
Queue: Upgrade
BuildLimit: 1
BuildDuration: 720
BuildDurationModifier: 40
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks the Atreides Air Strike superweapon
Valued:
Cost: 1500

View File

@@ -11,7 +11,6 @@ Player:
ClassicProductionQueue@Building:
Type: Building
DisplayOrder: 0
BuildDurationModifier: 250
LowPowerModifier: 300
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
@@ -22,7 +21,6 @@ Player:
ClassicProductionQueue@Infantry:
Type: Infantry
DisplayOrder: 1
BuildDurationModifier: 250
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoRoom
@@ -33,7 +31,6 @@ Player:
ClassicProductionQueue@Vehicle:
Type: Vehicle
DisplayOrder: 2
BuildDurationModifier: 250
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoRoom
@@ -44,7 +41,6 @@ Player:
ClassicProductionQueue@Armor:
Type: Armor
DisplayOrder: 3
BuildDurationModifier: 250
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoRoom
@@ -63,7 +59,6 @@ Player:
ClassicProductionQueue@Aircraft:
Type: Aircraft
DisplayOrder: 5
BuildDurationModifier: 312
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoRoom
@@ -73,7 +68,6 @@ Player:
SpeedUp: true
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
Type: Upgrade
BuildDurationModifier: 250
ReadyAudio: NewOptions
BlockedAudio: NoRoom
QueuedAudio: Upgrading

View File

@@ -34,8 +34,8 @@ concretea:
Cost: 20
Buildable:
BuildPaletteOrder: 110
BuildDuration: 54
BuildDurationModifier: 40
BuildDuration: 62
BuildDurationModifier: 100
concreteb:
Inherits: ^concrete
@@ -49,8 +49,8 @@ concreteb:
Buildable:
BuildPaletteOrder: 210
Prerequisites: upgrade.conyard
BuildDuration: 81
BuildDurationModifier: 40
BuildDuration: 94
BuildDurationModifier: 100
construction_yard:
Inherits: ^Building
@@ -117,8 +117,8 @@ wind_trap:
Buildable:
Queue: Building
BuildPaletteOrder: 120
BuildDuration: 180
BuildDurationModifier: 40
BuildDuration: 208
BuildDurationModifier: 100
Description: Provides power for other structures.
Selectable:
Bounds: 64,64
@@ -166,8 +166,8 @@ barracks:
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 220
BuildDuration: 231
BuildDurationModifier: 40
BuildDuration: 268
BuildDurationModifier: 100
Description: Trains infantry.
Selectable:
Bounds: 64,64
@@ -233,8 +233,8 @@ refinery:
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 130
BuildDuration: 540
BuildDurationModifier: 40
BuildDuration: 625
BuildDurationModifier: 100
Description: Harvesters unload Spice here for processing.
Selectable:
Bounds: 96,64
@@ -302,8 +302,8 @@ silo:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 310
BuildDuration: 135
BuildDurationModifier: 40
BuildDuration: 156
BuildDurationModifier: 100
Description: Stores excess harvested Spice.
Selectable:
Bounds: 32,32
@@ -357,8 +357,8 @@ light_factory:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 230
BuildDuration: 277
BuildDurationModifier: 40
BuildDuration: 321
BuildDurationModifier: 100
Description: Produces light vehicles.
Selectable:
Bounds: 96,64
@@ -435,8 +435,8 @@ heavy_factory:
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 330
BuildDuration: 648
BuildDurationModifier: 40
BuildDuration: 750
BuildDurationModifier: 100
Description: Produces heavy vehicles.
Selectable:
Bounds: 96,96
@@ -523,8 +523,8 @@ outpost:
Prerequisites: barracks, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 320
BuildDuration: 270
BuildDurationModifier: 40
BuildDuration: 312
BuildDurationModifier: 100
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Selectable:
Bounds: 96,64
@@ -575,8 +575,8 @@ starport:
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 530
BuildDuration: 540
BuildDurationModifier: 40
BuildDuration: 625
BuildDurationModifier: 100
Description: Dropzone for quick reinforcements, at a price.
Valued:
Cost: 1500
@@ -658,8 +658,8 @@ wall:
Queue: Building
Prerequisites: barracks
BuildPaletteOrder: 410
BuildDuration: 54
BuildDurationModifier: 40
BuildDuration: 62
BuildDurationModifier: 100
Description: Stop units and blocks enemy fire.
Valued:
Cost: 20
@@ -722,8 +722,8 @@ medium_gun_turret:
Queue: Building
Prerequisites: barracks
BuildPaletteOrder: 510
BuildDuration: 231
BuildDurationModifier: 40
BuildDuration: 268
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Valued:
Cost: 550
@@ -765,8 +765,8 @@ large_gun_turret:
Queue: Building
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 610
BuildDuration: 270
BuildDurationModifier: 40
BuildDuration: 312
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate.
Valued:
Cost: 750
@@ -804,8 +804,8 @@ repair_pad:
Queue: Building
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 430
BuildDuration: 324
BuildDurationModifier: 40
BuildDuration: 375
BuildDurationModifier: 100
Description: Repairs vehicles.\n Allows construction of MCVs
Valued:
Cost: 800
@@ -860,8 +860,8 @@ high_tech_factory:
Prerequisites: outpost, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 420
BuildDuration: 405
BuildDurationModifier: 40
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks advanced technology.
Selectable:
Bounds: 96,96
@@ -939,8 +939,8 @@ research_centre:
Queue: Building
Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 520
BuildDuration: 270
BuildDurationModifier: 40
BuildDuration: 312
BuildDurationModifier: 100
Description: Unlocks advanced tanks.
Selectable:
Bounds: 96,96
@@ -991,8 +991,8 @@ palace:
Prerequisites: research_centre, ~techlevel.high
Queue: Building
BuildPaletteOrder: 620
BuildDuration: 810
BuildDurationModifier: 40
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks elite infantry and weapons.
Selectable:
Bounds: 96,96

View File

@@ -5,8 +5,8 @@ mcv:
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
Queue: Armor
BuildPaletteOrder: 110
BuildDuration: 648
BuildDurationModifier: 40
BuildDuration: 750
BuildDurationModifier: 100
Description: Deploys into another Construction Yard\n Unarmed
Valued:
Cost: 2000
@@ -54,8 +54,8 @@ harvester:
Queue: Armor
Prerequisites: refinery
BuildPaletteOrder: 10
BuildDuration: 540
BuildDurationModifier: 40
BuildDuration: 625
BuildDurationModifier: 100
Description: Collects Spice for processing\n Unarmed
Valued:
Cost: 1200
@@ -111,8 +111,8 @@ trike:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~light.trike
BuildDuration: 194
BuildDurationModifier: 40
BuildDuration: 225
BuildDurationModifier: 100
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks
Valued:
Cost: 300
@@ -154,8 +154,8 @@ quad:
Queue: Vehicle
Prerequisites: upgrade.light, ~techlevel.medium
BuildPaletteOrder: 20
BuildDuration: 277
BuildDurationModifier: 40
BuildDuration: 321
BuildDurationModifier: 100
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Valued:
Cost: 400
@@ -192,8 +192,8 @@ siege_tank:
Queue: Armor
Prerequisites: upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 50
BuildDuration: 324
BuildDurationModifier: 40
BuildDuration: 375
BuildDurationModifier: 100
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks
Valued:
Cost: 700
@@ -248,8 +248,8 @@ missile_tank:
Queue: Armor
Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high
BuildPaletteOrder: 60
BuildDuration: 441
BuildDurationModifier: 40
BuildDuration: 512
BuildDurationModifier: 100
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Valued:
Cost: 900
@@ -288,8 +288,8 @@ sonic_tank:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Valued:
Cost: 1000
@@ -328,8 +328,8 @@ devastator:
Queue: Armor
BuildPaletteOrder: 100
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 540
BuildDurationModifier: 40
BuildDuration: 625
BuildDurationModifier: 100
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery
Valued:
Cost: 1050
@@ -400,8 +400,8 @@ raider:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: ~light.raider
BuildDuration: 194
BuildDurationModifier: 40
BuildDuration: 225
BuildDurationModifier: 100
Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Valued:
Cost: 350
@@ -438,8 +438,8 @@ stealth_raider:
Buildable:
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
BuildPaletteOrder: 30
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
BuildDurationModifier: 40
BuildDuration: 225
BuildDurationModifier: 100
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Valued:
Cost: 400
@@ -475,8 +475,8 @@ deviator:
Queue: Armor
BuildPaletteOrder: 50
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Mobile:
TurnSpeed: 3
@@ -510,8 +510,8 @@ deviator:
Buildable:
Queue: Armor
BuildPaletteOrder: 40
BuildDuration: 373
BuildDurationModifier: 40
BuildDuration: 432
BuildDurationModifier: 100
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry
Valued:
Cost: 700