Changes to ts cloaking behaviour to closer resemble the original
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@@ -111,6 +111,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Building:
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Inherits@1: ^BasicBuilding
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@@ -216,6 +219,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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Health:
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Shape: Circle
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Radius: 363
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@@ -319,6 +325,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Soldier:
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Inherits: ^Infantry
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@@ -420,6 +429,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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MustBeDestroyed:
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RenderSprites:
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ThrowsShrapnel:
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@@ -499,6 +511,15 @@
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MustBeDestroyed:
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RenderVoxels:
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WithVoxelBody:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Helicopter:
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Inherits: ^Aircraft
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@@ -712,6 +733,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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ThrowsShrapnel:
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Weapons: SmallDebris
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Pieces: 3, 7
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@@ -282,6 +282,7 @@ STNK:
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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IsPlayerPalette: true
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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Armament:
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Weapon: Dragon
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LocalOffset: 213,43,128, 213,-43,128
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