slower infantry feet animation

This commit is contained in:
Matthias Mailänder
2012-07-24 19:45:53 +02:00
committed by Chris Forbes
parent 85678de9f0
commit 3aafde7e18
2 changed files with 21 additions and 5 deletions

View File

@@ -16,10 +16,12 @@
# add muzzles and explosions (currently falls back to RA)
# create a shellmap (currently just a blank placeholder)
# add sonic tank weapon (currently uses tesla)
# some transparent tiles (see Atreides Hightech Factory) should be white
# last remap index is mapped to transparent (see Atreides Hightech Factory)
# gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off
# building offsets wrong (worst for towers)
# spice blooms should explode and create new spice field instead of growing spice
# spice blooms should explode and create new spice field instead of growing spice
# fix BuiltAt to build vehicles at appropriate factories
# transpose breaks thumping animation (split into several SHPs)

View File

@@ -244,10 +244,12 @@ rifle:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
@@ -256,14 +258,17 @@ rifle:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -301,10 +306,12 @@ bazooka:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
@@ -313,6 +320,7 @@ bazooka:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
@@ -321,6 +329,7 @@ bazooka:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -355,6 +364,7 @@ engineer:
Start: 8
Length: 6
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -389,6 +399,7 @@ thumper:
Start: 8
Length: 6
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -414,14 +425,14 @@ thumper:
thumping:
idle: thumper
Start: 57
Start: 56
Length: 4
Tick: 150
make: thumper
Start: 56
Length: 5
Length: 4
damaged-idle: thumper
Start: 57
Start: 56
Length: 4
Tick: 150
@@ -436,6 +447,7 @@ fremen:
Start: 8
Length: 6
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -470,6 +482,7 @@ saboteur:
Start: 8
Length: 4
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5
@@ -504,6 +517,7 @@ sardaukar:
Start: 8
Length: 4
Facings: 8
Tick: 120
die1: rifledeath
Start: 0
Length: 5