slower infantry feet animation
This commit is contained in:
committed by
Chris Forbes
parent
85678de9f0
commit
3aafde7e18
@@ -16,10 +16,12 @@
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# add muzzles and explosions (currently falls back to RA)
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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# create a shellmap (currently just a blank placeholder)
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# add sonic tank weapon (currently uses tesla)
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# add sonic tank weapon (currently uses tesla)
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# some transparent tiles (see Atreides Hightech Factory) should be white
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# last remap index is mapped to transparent (see Atreides Hightech Factory)
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# gamefile extraction (setup/setup.z) from CD fails
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# group number metrics are off
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# building offsets wrong (worst for towers)
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# building offsets wrong (worst for towers)
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# spice blooms should explode and create new spice field instead of growing spice
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# spice blooms should explode and create new spice field instead of growing spice
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# fix BuiltAt to build vehicles at appropriate factories
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# transpose breaks thumping animation (split into several SHPs)
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@@ -244,10 +244,12 @@ rifle:
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Start: 8
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Start: 8
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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Tick: 120
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shoot:
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shoot:
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Start: 56
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Start: 56
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Length: 5
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Length: 5
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Facings: 8
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Facings: 8
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Tick: 120
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prone-stand:
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prone-stand:
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Start: 104
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Start: 104
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Length: 1
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Length: 1
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@@ -256,14 +258,17 @@ rifle:
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Start: 112
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Start: 112
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Length: 3
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Length: 3
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Facings: 8
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Facings: 8
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Tick: 120
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standup-0:
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standup-0:
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Start: 96
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Start: 96
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Length: 1
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Length: 1
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Facings: 8
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Facings: 8
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Tick: 120
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prone-shoot:
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prone-shoot:
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Start: 136
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Start: 136
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Length: 5
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Length: 5
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -301,10 +306,12 @@ bazooka:
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Start: 8
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Start: 8
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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Tick: 120
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shoot:
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shoot:
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Start: 56
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Start: 56
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Length: 5
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Length: 5
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Facings: 8
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Facings: 8
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Tick: 120
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prone-stand:
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prone-stand:
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Start: 104
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Start: 104
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Length: 1
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Length: 1
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@@ -313,6 +320,7 @@ bazooka:
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Start: 112
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Start: 112
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Length: 3
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Length: 3
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Facings: 8
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Facings: 8
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Tick: 120
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standup-0:
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standup-0:
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Start: 96
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Start: 96
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Length: 1
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Length: 1
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@@ -321,6 +329,7 @@ bazooka:
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Start: 136
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Start: 136
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Length: 5
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Length: 5
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -355,6 +364,7 @@ engineer:
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Start: 8
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Start: 8
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -389,6 +399,7 @@ thumper:
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Start: 8
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Start: 8
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -414,14 +425,14 @@ thumper:
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thumping:
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thumping:
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idle: thumper
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idle: thumper
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Start: 57
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Start: 56
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Length: 4
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Length: 4
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Tick: 150
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Tick: 150
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make: thumper
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make: thumper
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Start: 56
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Start: 56
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Length: 5
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Length: 4
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damaged-idle: thumper
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damaged-idle: thumper
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Start: 57
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Start: 56
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Length: 4
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Length: 4
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Tick: 150
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Tick: 150
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@@ -436,6 +447,7 @@ fremen:
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Start: 8
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Start: 8
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Length: 6
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Length: 6
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -470,6 +482,7 @@ saboteur:
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Start: 8
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Start: 8
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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@@ -504,6 +517,7 @@ sardaukar:
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Start: 8
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Start: 8
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Length: 4
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Length: 4
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Facings: 8
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Facings: 8
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Tick: 120
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die1: rifledeath
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die1: rifledeath
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Start: 0
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Start: 0
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Length: 5
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Length: 5
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