Add the "Mentat" prefix to the messages in atreides01a
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@@ -56,18 +56,18 @@ Tick = function()
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-- player has no Wind Trap
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-- player has no Wind Trap
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if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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HasPower = false
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HasPower = false
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Media.DisplayMessage(Messages[2], "")
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Media.DisplayMessage(Messages[2], "Mentat")
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else
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else
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HasPower = true
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HasPower = true
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end
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end
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-- player has no Refinery and no Silos
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-- player has no Refinery and no Silos
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if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[3], "")
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Media.DisplayMessage(Messages[3], "Mentat")
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end
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end
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if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[4], "")
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Media.DisplayMessage(Messages[4], "Mentat")
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end
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
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@@ -101,7 +101,7 @@ WorldLoaded = function()
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end
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end
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end)
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end)
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Media.DisplayMessage(Messages[1], "")
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Media.DisplayMessage(Messages[1], "Mentat")
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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Media.PlaySpeechNotification(player, "Reinforce")
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