Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
This commit is contained in:
@@ -31,6 +31,7 @@ Debris:
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: tiny_explosion
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VictimScanRadius: 0
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Debris2:
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Inherits: Debris
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@@ -25,6 +25,7 @@
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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VictimScanRadius: 0
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110mm_Gun:
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Inherits: ^Cannon
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@@ -30,6 +30,7 @@
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: tiny_explosion
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VictimScanRadius: 0
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^Missile:
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Inherits: ^Rocket
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@@ -79,6 +79,7 @@ OrniBomb:
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: EXPLSML4.WAV
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VictimScanRadius: 0
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Crush:
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Warhead@1Dam: SpreadDamage
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@@ -93,6 +94,7 @@ Demolish:
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: EXPLLG2.WAV
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VictimScanRadius: 0
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Atomic:
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Warhead@1Dam: SpreadDamage
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@@ -113,6 +115,7 @@ Atomic:
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Warhead@2Eff: CreateEffect
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Explosions: nuke
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ImpactSounds: EXPLLG2.WAV
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VictimScanRadius: 0
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CrateNuke:
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Inherits: Atomic
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@@ -142,30 +145,36 @@ CrateExplosion:
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: EXPLSML4.WAV
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VictimScanRadius: 0
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UnitExplodeSmall:
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Warhead@1Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: EXPLSML1.WAV
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VictimScanRadius: 0
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UnitExplodeMed:
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Warhead@1Eff: CreateEffect
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Explosions: building
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ImpactSounds: EXPLSML2.WAV
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VictimScanRadius: 0
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UnitExplodeLarge:
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Warhead@1Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: EXPLLG2.WAV
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VictimScanRadius: 0
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, self_destruct, large_explosion
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VictimScanRadius: 0
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WallExplode:
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Warhead@1Eff: CreateEffect
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Explosions: wall_explosion
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ImpactSounds: EXPLHG1.WAV
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VictimScanRadius: 0
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grenade:
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ReloadDelay: 50
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@@ -196,6 +205,7 @@ grenade:
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLMD2.WAV
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VictimScanRadius: 0
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GrenDeath:
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Warhead@1Dam: SpreadDamage
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@@ -216,6 +226,7 @@ GrenDeath:
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Warhead@3Eff: CreateEffect
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Explosions: building
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ImpactSounds: EXPLSML4.WAV
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VictimScanRadius: 0
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SardDeath:
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Warhead@1Dam: SpreadDamage
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@@ -237,6 +248,7 @@ SardDeath:
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactSounds: EXPLSML2.WAV
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VictimScanRadius: 0
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SpiceExplosion:
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Projectile: Bullet
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@@ -266,6 +278,7 @@ SpiceExplosion:
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Size: 1
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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VictimScanRadius: 0
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BloomExplosion:
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Report: EXPLMD1.WAV
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@@ -19,6 +19,7 @@
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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VictimScanRadius: 0
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LMG:
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Inherits: ^MG
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