Disable effect warhead victim scans in D2k

They are always displayed unconditionally anyway.
This commit is contained in:
reaperrr
2017-06-23 21:49:16 +02:00
parent e0abf8ed27
commit 4823d5454d
5 changed files with 17 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ Debris:
InvalidTargets: Vehicle, Structure InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: tiny_explosion Explosions: tiny_explosion
VictimScanRadius: 0
Debris2: Debris2:
Inherits: Debris Inherits: Debris

View File

@@ -25,6 +25,7 @@
InvalidTargets: Vehicle, Structure InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_napalm Explosions: small_napalm
VictimScanRadius: 0
110mm_Gun: 110mm_Gun:
Inherits: ^Cannon Inherits: ^Cannon

View File

@@ -30,6 +30,7 @@
InvalidTargets: Vehicle, Structure InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: tiny_explosion Explosions: tiny_explosion
VictimScanRadius: 0
^Missile: ^Missile:
Inherits: ^Rocket Inherits: ^Rocket

View File

@@ -79,6 +79,7 @@ OrniBomb:
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
Crush: Crush:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -93,6 +94,7 @@ Demolish:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building Explosions: building
ImpactSounds: EXPLLG2.WAV ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
Atomic: Atomic:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -113,6 +115,7 @@ Atomic:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: nuke Explosions: nuke
ImpactSounds: EXPLLG2.WAV ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
CrateNuke: CrateNuke:
Inherits: Atomic Inherits: Atomic
@@ -142,30 +145,36 @@ CrateExplosion:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
UnitExplodeSmall: UnitExplodeSmall:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosions: self_destruct Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV ImpactSounds: EXPLSML1.WAV
VictimScanRadius: 0
UnitExplodeMed: UnitExplodeMed:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosions: building Explosions: building
ImpactSounds: EXPLSML2.WAV ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
UnitExplodeLarge: UnitExplodeLarge:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
BuildingExplode: BuildingExplode:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion Explosions: building, self_destruct, large_explosion
VictimScanRadius: 0
WallExplode: WallExplode:
Warhead@1Eff: CreateEffect Warhead@1Eff: CreateEffect
Explosions: wall_explosion Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV ImpactSounds: EXPLHG1.WAV
VictimScanRadius: 0
grenade: grenade:
ReloadDelay: 50 ReloadDelay: 50
@@ -196,6 +205,7 @@ grenade:
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV ImpactSounds: EXPLMD2.WAV
VictimScanRadius: 0
GrenDeath: GrenDeath:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -216,6 +226,7 @@ GrenDeath:
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: building Explosions: building
ImpactSounds: EXPLSML4.WAV ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
SardDeath: SardDeath:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -237,6 +248,7 @@ SardDeath:
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_napalm Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
SpiceExplosion: SpiceExplosion:
Projectile: Bullet Projectile: Bullet
@@ -266,6 +278,7 @@ SpiceExplosion:
Size: 1 Size: 1
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
VictimScanRadius: 0
BloomExplosion: BloomExplosion:
Report: EXPLMD1.WAV Report: EXPLMD1.WAV

View File

@@ -19,6 +19,7 @@
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs
VictimScanRadius: 0
LMG: LMG:
Inherits: ^MG Inherits: ^MG