Disable effect warhead victim scans in D2k

They are always displayed unconditionally anyway.
This commit is contained in:
reaperrr
2017-06-23 21:49:16 +02:00
parent e0abf8ed27
commit 4823d5454d
5 changed files with 17 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ Debris:
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
VictimScanRadius: 0
Debris2:
Inherits: Debris

View File

@@ -25,6 +25,7 @@
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
VictimScanRadius: 0
110mm_Gun:
Inherits: ^Cannon

View File

@@ -30,6 +30,7 @@
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
VictimScanRadius: 0
^Missile:
Inherits: ^Rocket

View File

@@ -79,6 +79,7 @@ OrniBomb:
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
Crush:
Warhead@1Dam: SpreadDamage
@@ -93,6 +94,7 @@ Demolish:
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
Atomic:
Warhead@1Dam: SpreadDamage
@@ -113,6 +115,7 @@ Atomic:
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
CrateNuke:
Inherits: Atomic
@@ -142,30 +145,36 @@ CrateExplosion:
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV
VictimScanRadius: 0
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
VictimScanRadius: 0
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
VictimScanRadius: 0
WallExplode:
Warhead@1Eff: CreateEffect
Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV
VictimScanRadius: 0
grenade:
ReloadDelay: 50
@@ -196,6 +205,7 @@ grenade:
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV
VictimScanRadius: 0
GrenDeath:
Warhead@1Dam: SpreadDamage
@@ -216,6 +226,7 @@ GrenDeath:
Warhead@3Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML4.WAV
VictimScanRadius: 0
SardDeath:
Warhead@1Dam: SpreadDamage
@@ -237,6 +248,7 @@ SardDeath:
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV
VictimScanRadius: 0
SpiceExplosion:
Projectile: Bullet
@@ -266,6 +278,7 @@ SpiceExplosion:
Size: 1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
VictimScanRadius: 0
BloomExplosion:
Report: EXPLMD1.WAV

View File

@@ -19,6 +19,7 @@
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
VictimScanRadius: 0
LMG:
Inherits: ^MG