Merge pull request #3050 from chrisforbes/bug-3042

fix enemies showing on minimap under fog
This commit is contained in:
Curtis Shmyr
2013-04-13 00:54:39 -07:00

View File

@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (world.ShroudObscures(t.Actor))
if (world.FogObscures(t.Actor))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);