changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)

This commit is contained in:
Bob
2010-01-12 13:27:59 +13:00
parent e6e5275f05
commit 5a29dd6ee2
36 changed files with 96 additions and 74 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits.Activities
return new Move( Target, Range ) { NextActivity = this };
var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
var renderUnit = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
var renderUnit = self.traits.GetOrDefault<RenderUnit>();
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Length : 8;
@@ -37,7 +37,7 @@ namespace OpenRa.Game.Traits.Activities
return new Turn( desiredFacing ) { NextActivity = this };
}
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
attack.target = Target;
attack.DoAttack(self);
return this;

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
if (target.Owner == self.Owner)
{
if (target.Health == target.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
return NextActivity;
target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}

View File

@@ -64,7 +64,7 @@ namespace OpenRa.Game.Traits.Activities
else if( unit.Facing != 64 )
return new Turn( 64 ) { NextActivity = this };
var renderUnit = self.traits.WithInterface<RenderUnit>().First();
var renderUnit = self.traits.Get<RenderUnit>();
if( renderUnit.anim.CurrentSequence.Name != "empty" )
renderUnit.PlayCustomAnimation( self, "empty",
() => isDone = true );

View File

@@ -33,7 +33,7 @@ namespace OpenRa.Game.Traits.Activities
{
var unit = self.traits.Get<Unit>();
var harv = self.traits.Get<Harvester>();
var renderUnit = self.traits.WithInterface<RenderUnit>().First(); /* better have one of these! */
var renderUnit = self.traits.Get<RenderUnit>(); /* better have one of these! */
var isGem = false;
if (!Rules.Map.ContainsResource(self.Location) ||

View File

@@ -24,7 +24,7 @@ namespace OpenRa.Game.Traits.Activities
if (isCanceled) return NextActivity;
var dest = ChooseHelipad(self);
var initialFacing = self.Info.Traits.WithInterface<OwnedActorInfo>().First().InitialFacing;
var initialFacing = self.Info.Traits.Get<OwnedActorInfo>().InitialFacing;
if (dest == null)
return Util.SequenceActivities(

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits.Activities
if (remainingTicks == 0)
{
var unitCost = self.Info.Traits.Get<BuildableInfo>().Cost;
var hp = self.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var costPerHp = (Rules.General.URepairPercent * unitCost) / hp;
var hpToRepair = Math.Min(Rules.General.URepairStep, hp - self.Health);

View File

@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits.Activities
void DoSell(Actor self)
{
var cost = self.Info.Traits.Get<BuildableInfo>().Cost;
var hp = self.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var refund = Rules.General.RefundPercent * self.Health * cost / hp;
self.Owner.GiveCash((int)refund);
@@ -30,7 +30,7 @@ namespace OpenRa.Game.Traits.Activities
{
if (!started)
{
var rb = self.traits.WithInterface<RenderBuilding>().First();
var rb = self.traits.Get<RenderBuilding>();
//var rb = self.traits.Get<RenderBuilding>();
rb.PlayCustomAnimBackwards(self, "make",
() => Game.world.AddFrameEndTask(w => DoSell(self)));

View File

@@ -44,7 +44,7 @@ namespace OpenRa.Game.Traits.Activities
if (cargo.IsEmpty(self))
return NextActivity;
var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
var ru = self.traits.GetOrDefault<RenderUnit>();
if (ru != null)
ru.PlayCustomAnimation(self, "unload", null);

View File

@@ -88,7 +88,7 @@ namespace OpenRa.Game.Traits
public void DoAttack(Actor self)
{
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var info = self.Info.Traits.Get<AttackBaseInfo>();
if (info.PrimaryWeapon != null && CheckFire(self, unit, info.PrimaryWeapon, ref primaryFireDelay,
info.PrimaryOffset, ref primaryBurst, info.PrimaryLocalOffset))
@@ -142,7 +142,7 @@ namespace OpenRa.Game.Traits
var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, fireOffset, 0f).ToInt2();
var thisTarget = target; // closure.
var destUnit = thisTarget.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var info = self.Info.Traits.Get<AttackBaseInfo>();
ScheduleDelayedAction(info.FireDelay, () =>
{

View File

@@ -9,7 +9,7 @@ namespace OpenRa.Game.Traits
{
void AttackTarget(Actor self, Actor target)
{
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
if (target != null)
attack.ResolveOrder(self, new Order("Attack", self, target, int2.Zero, null));
else
@@ -19,14 +19,14 @@ namespace OpenRa.Game.Traits
bool NeedsNewTarget(Actor self)
{
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
var range = Util.GetMaximumRange(self);
if (attack.target == null)
return true; // he's dead.
if ((attack.target.Location - self.Location).LengthSquared > range * range + 2)
return true; // wandered off faster than we could follow
if (attack.target.Health == attack.target.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
if (attack.target.Health == attack.target.Info.Traits.Get<OwnedActorInfo>().HP)
return true; // fully healed
return false;
@@ -34,7 +34,7 @@ namespace OpenRa.Game.Traits
public void Tick(Actor self)
{
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
var range = Util.GetMaximumRange(self);
if (NeedsNewTarget(self))
@@ -48,7 +48,7 @@ namespace OpenRa.Game.Traits
return inRange
.Where(a => a.Owner == self.Owner && a != self) /* todo: one day deal with friendly players */
.Where(a => Combat.HasAnyValidWeapons(self, a))
.Where(a => a.Health < a.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
.Where(a => a.Health < a.Info.Traits.Get<OwnedActorInfo>().HP)
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
}

View File

@@ -8,7 +8,7 @@ namespace OpenRa.Game.Traits
{
void AttackTarget(Actor self, Actor target)
{
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
if (target != null)
attack.ResolveOrder(self, new Order("Attack", self, target, int2.Zero, null));
}
@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits
{
if (!self.IsIdle) return;
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
var range = Util.GetMaximumRange(self);
if (attack.target == null ||
@@ -48,7 +48,7 @@ namespace OpenRa.Game.Traits
if (e.Damage < 0)
return; // don't retaliate against healers
var attack = self.traits.WithInterface<AttackBase>().First();
var attack = self.traits.Get<AttackBase>();
if (attack.target != null) return;
AttackTarget(self, e.Attacker);

View File

@@ -40,7 +40,7 @@ namespace OpenRa.Game.Traits
return;
}
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
var movement = self.traits.GetOrDefault<IMovement>();
if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
{
// Cannot chronoshift into unexplored location

View File

@@ -45,7 +45,7 @@ namespace OpenRa.Game.Traits
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self, power);
}
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
var movement = self.traits.GetOrDefault<IMovement>();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
// Cannot chronoshift into unexplored location

View File

@@ -18,7 +18,7 @@ namespace OpenRa.Game.Traits
public new void ResolveOrder(Actor self, Order order)
{
// Override chronoshifting action to detonate vehicle
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
var movement = self.traits.GetOrDefault<IMovement>();
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
@@ -44,7 +44,7 @@ namespace OpenRa.Game.Traits
int2 detonateLocation = self.CenterLocation.ToInt2();
Game.world.AddFrameEndTask(
w => w.Add(new Bullet(self.Info.Traits.WithInterface<AttackBaseInfo>().First().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
w => w.Add( new Bullet( self.Info.Traits.Get<AttackBaseInfo>().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude)));
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRa.Game.Traits
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new Turn(self.Info.Traits.WithInterface<OwnedActorInfo>().FirstOrDefault().InitialFacing));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(true));
}
@@ -69,7 +69,7 @@ namespace OpenRa.Game.Traits
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new Turn(self.Info.Traits.WithInterface<OwnedActorInfo>().FirstOrDefault().InitialFacing));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(false));
self.QueueActivity(order.TargetActor.Info.Name == "hpad"
? (IActivity)new Rearm() : new Repair());

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits
if (cargo == null || cargo.IsFull(underCursor))
return null;
var umt = self.traits.WithInterface<IMovement>().First().GetMovementType();
var umt = self.traits.Get<IMovement>().GetMovementType();
if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
return null;

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game.Traits
public virtual int CreationFacing( Actor self, Actor newUnit )
{
return newUnit.Info.Traits.WithInterface<OwnedActorInfo>().FirstOrDefault().InitialFacing;
return newUnit.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing;
}
public bool Produce( Actor self, LegacyUnitInfo producee )

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game.Traits
public RenderWarFactory(Actor self)
{
this.self = self;
roof = new Animation(self.traits.WithInterface<RenderSimple>().First().GetImage(self));
roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
}
public void BuildingComplete( Actor self )

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits
public string GetImage(Actor self)
{
return self.Info.Traits.WithInterface<RenderSimpleInfo>().First().Image ?? self.Info.Name;
return self.Info.Traits.Get<RenderSimpleInfo>().Image ?? self.Info.Name;
}
public RenderSimple(Actor self)

View File

@@ -16,8 +16,8 @@ namespace OpenRa.Game.Traits
: base(self)
{
var unit = self.traits.Get<Unit>();
var attack = self.traits.WithInterface<AttackBase>().First();
var attackInfo = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var attack = self.traits.Get<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var muzzleFlash = new Animation(GetImage(self));
muzzleFlash.PlayFetchIndex("muzzle",

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game.Traits
{
var isAttacking = self.GetCurrentActivity() is Activities.Attack;
var attack = self.traits.WithInterface<AttackBase>().FirstOrDefault();
var attack = self.traits.GetOrDefault<AttackBase>();
if (attack != null)
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")

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@@ -16,8 +16,8 @@ namespace OpenRa.Game.Traits
{
var unit = self.traits.Get<Unit>();
var turreted = self.traits.Get<Turreted>();
var attack = self.traits.WithInterface<AttackBase>().FirstOrDefault();
var attackInfo = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var attack = self.traits.GetOrDefault<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var turretAnim = new Animation(GetImage(self));
turretAnim.PlayFacing( "turret", () => turreted.turretFacing );

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@@ -83,7 +83,7 @@ namespace OpenRa.Game.Traits
static float2 GetRecoil(Actor self, float recoil)
{
if (self.LegacyInfo.Recoil == 0) return float2.Zero;
var rut = self.traits.WithInterface<RenderUnitTurreted>().FirstOrDefault();
var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
if (rut == null) return float2.Zero;
var facing = self.traits.Get<Turreted>().turretFacing;
@@ -106,7 +106,7 @@ namespace OpenRa.Game.Traits
{
if( unit == null ) return int2.Zero; /* things that don't have a rotating base don't need the turrets repositioned */
var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
var ru = self.traits.GetOrDefault<RenderUnit>();
var numDirs = (ru != null) ? ru.anim.CurrentSequence.Length : 8;
var bodyFacing = unit.Facing;
var quantizedFacing = QuantizeFacing(bodyFacing, numDirs) * (256 / numDirs);
@@ -145,7 +145,7 @@ namespace OpenRa.Game.Traits
public static float GetMaximumRange(Actor self)
{
var info = self.Info.Traits.WithInterface<AttackBaseInfo>().First();
var info = self.Info.Traits.Get<AttackBaseInfo>();
return new[] { self.GetPrimaryWeapon(), self.GetSecondaryWeapon() }
.Where(w => w != null).Max(w => w.Range);
}