fixed explosions; put dual-fire missiles back on BIKE

This commit is contained in:
Chris Forbes
2010-03-07 23:41:28 +13:00
parent cbd12f90ae
commit 5a5b412901
3 changed files with 15 additions and 18 deletions

View File

@@ -48,30 +48,21 @@
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<!-- Notes on explosions:
these are mostly broken now that we don't depend on RA
cnc mixen also include the following sets of explosions that we are not using all of:
frag1, frag3 : medium explosions
napalm1, napalm2, napalm3 : small, medium, large fire
veh-hit1, veh-hit2, veh-hit3
-->
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="4" src="piff" />
<sequence name="2w" start="0" length="8" src="piffpiff" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="4w" start="0" length="14" src="veh-hit3" />
<sequence name="5w" start="0" length="22" src="veh-hit2" />
<sequence name="8" start="0" length="22" src="art-exp1" />
<sequence name="7" start="0" length="18" src="fball1" />
</unit>
<unit name="pips">
<sequence name="ready" start="3" length="1" src="hpips" />

View File

@@ -173,7 +173,9 @@ BIKE:
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25
PrimaryLocalOffset: -4,0,25
SecondaryWeapon: Rockets
SecondaryLocalOffset: 4,0,-25
RenderUnit:
AutoTarget:

View File

@@ -387,7 +387,7 @@ Super
[UnitExplodeWarhead]
Spread=10
Verses=90%,75%,60%,25%,100%
;Explosion=8
Explosion=8
InfDeath=3
ImpactSound=xplos
@@ -396,6 +396,7 @@ ImpactSound=xplos
Spread=3
Verses=100%,50%,50%,25%,25%
InfDeath=1
Explosion=1
; high explosive (shrapnel)
[HE]
@@ -404,6 +405,7 @@ Wall=yes
Wood=yes
Verses=90%,75%,60%,25%,100%
InfDeath=2
Explosion=5
; armor piercing (discarding sabot, narrow effect)
[AP]
@@ -412,6 +414,7 @@ Wall=yes
Wood=yes
Verses=30%,75%,75%,100%,50%
InfDeath=3
Explosion=4
; napalm and fire in general
[Fire]
@@ -419,6 +422,7 @@ Spread=8
Wood=yes
Verses=90%,100%,60%,25%,50%
InfDeath=4
Explosion=3
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint]