fixed explosions; put dual-fire missiles back on BIKE
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@@ -48,30 +48,21 @@
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<unit name="120mm">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<!-- Notes on explosions:
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these are mostly broken now that we don't depend on RA
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cnc mixen also include the following sets of explosions that we are not using all of:
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frag1, frag3 : medium explosions
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napalm1, napalm2, napalm3 : small, medium, large fire
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veh-hit1, veh-hit2, veh-hit3
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-->
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<unit name="explosion">
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<sequence name="1" start="0" length="4" src="piff" />
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<sequence name="2" start="0" length="8" src="piffpiff" />
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<sequence name="3" start="0" length="14" src="napalm2" />
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<sequence name="4" start="0" length="14" src="veh-hit3" />
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<sequence name="5" start="0" length="22" src="veh-hit2" />
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<sequence name="6w" start="0" length="27" src="atomsfx" />
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<sequence name="1w" start="0" length="10" src="h2o_exp3" />
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<sequence name="5w" start="0" length="10" src="h2o_exp1" />
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<sequence name="3w" start="0" length="14" src="napalm2" />
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<sequence name="6" start="0" length="27" src="atomsfx" />
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<sequence name="4w" start="0" length="10" src="h2o_exp2" />
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<sequence name="2w" start="0" length="10" src="h2o_exp3" />
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<sequence name="7" start="0" length="18" src="fball1" />
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<sequence name="6w" start="0" length="27" src="atomsfx" />
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<sequence name="1w" start="0" length="4" src="piff" />
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<sequence name="2w" start="0" length="8" src="piffpiff" />
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<sequence name="3w" start="0" length="14" src="napalm2" />
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<sequence name="4w" start="0" length="14" src="veh-hit3" />
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<sequence name="5w" start="0" length="22" src="veh-hit2" />
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<sequence name="8" start="0" length="22" src="art-exp1" />
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<sequence name="7" start="0" length="18" src="fball1" />
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</unit>
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<unit name="pips">
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<sequence name="ready" start="3" length="1" src="hpips" />
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@@ -173,7 +173,9 @@ BIKE:
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AttackBase:
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PrimaryWeapon: Rockets
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,25,4,0,-25
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PrimaryLocalOffset: -4,0,25
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SecondaryWeapon: Rockets
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SecondaryLocalOffset: 4,0,-25
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RenderUnit:
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AutoTarget:
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@@ -387,7 +387,7 @@ Super
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[UnitExplodeWarhead]
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Spread=10
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Verses=90%,75%,60%,25%,100%
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;Explosion=8
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Explosion=8
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InfDeath=3
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ImpactSound=xplos
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@@ -396,6 +396,7 @@ ImpactSound=xplos
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Spread=3
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Verses=100%,50%,50%,25%,25%
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InfDeath=1
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Explosion=1
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; high explosive (shrapnel)
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[HE]
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@@ -404,6 +405,7 @@ Wall=yes
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Wood=yes
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Verses=90%,75%,60%,25%,100%
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InfDeath=2
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Explosion=5
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; armor piercing (discarding sabot, narrow effect)
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[AP]
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@@ -412,6 +414,7 @@ Wall=yes
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Wood=yes
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Verses=30%,75%,75%,100%,50%
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InfDeath=3
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Explosion=4
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; napalm and fire in general
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[Fire]
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@@ -419,6 +422,7 @@ Spread=8
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Wood=yes
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Verses=90%,100%,60%,25%,50%
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InfDeath=4
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Explosion=3
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; anti-infantry rifle bullet (single shot -- very effective verses infantry)
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[HollowPoint]
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