fixed explosions; put dual-fire missiles back on BIKE

This commit is contained in:
Chris Forbes
2010-03-07 23:41:28 +13:00
parent cbd12f90ae
commit 5a5b412901
3 changed files with 15 additions and 18 deletions

View File

@@ -48,30 +48,21 @@
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<!-- Notes on explosions:
these are mostly broken now that we don't depend on RA
cnc mixen also include the following sets of explosions that we are not using all of:
frag1, frag3 : medium explosions
napalm1, napalm2, napalm3 : small, medium, large fire
veh-hit1, veh-hit2, veh-hit3
-->
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="4" src="piff" />
<sequence name="2w" start="0" length="8" src="piffpiff" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="4w" start="0" length="14" src="veh-hit3" />
<sequence name="5w" start="0" length="22" src="veh-hit2" />
<sequence name="8" start="0" length="22" src="art-exp1" />
<sequence name="7" start="0" length="18" src="fball1" />
</unit>
<unit name="pips">
<sequence name="ready" start="3" length="1" src="hpips" />