fixed explosions; put dual-fire missiles back on BIKE
This commit is contained in:
@@ -48,30 +48,21 @@
|
|||||||
<unit name="120mm">
|
<unit name="120mm">
|
||||||
<sequence name="idle" start="0" length="1" />
|
<sequence name="idle" start="0" length="1" />
|
||||||
</unit>
|
</unit>
|
||||||
|
|
||||||
<!-- Notes on explosions:
|
|
||||||
these are mostly broken now that we don't depend on RA
|
|
||||||
cnc mixen also include the following sets of explosions that we are not using all of:
|
|
||||||
frag1, frag3 : medium explosions
|
|
||||||
napalm1, napalm2, napalm3 : small, medium, large fire
|
|
||||||
veh-hit1, veh-hit2, veh-hit3
|
|
||||||
-->
|
|
||||||
|
|
||||||
<unit name="explosion">
|
<unit name="explosion">
|
||||||
<sequence name="1" start="0" length="4" src="piff" />
|
<sequence name="1" start="0" length="4" src="piff" />
|
||||||
<sequence name="2" start="0" length="8" src="piffpiff" />
|
<sequence name="2" start="0" length="8" src="piffpiff" />
|
||||||
<sequence name="3" start="0" length="14" src="napalm2" />
|
<sequence name="3" start="0" length="14" src="napalm2" />
|
||||||
<sequence name="4" start="0" length="14" src="veh-hit3" />
|
<sequence name="4" start="0" length="14" src="veh-hit3" />
|
||||||
<sequence name="5" start="0" length="22" src="veh-hit2" />
|
<sequence name="5" start="0" length="22" src="veh-hit2" />
|
||||||
<sequence name="6w" start="0" length="27" src="atomsfx" />
|
|
||||||
<sequence name="1w" start="0" length="10" src="h2o_exp3" />
|
|
||||||
<sequence name="5w" start="0" length="10" src="h2o_exp1" />
|
|
||||||
<sequence name="3w" start="0" length="14" src="napalm2" />
|
|
||||||
<sequence name="6" start="0" length="27" src="atomsfx" />
|
<sequence name="6" start="0" length="27" src="atomsfx" />
|
||||||
<sequence name="4w" start="0" length="10" src="h2o_exp2" />
|
<sequence name="6w" start="0" length="27" src="atomsfx" />
|
||||||
<sequence name="2w" start="0" length="10" src="h2o_exp3" />
|
<sequence name="1w" start="0" length="4" src="piff" />
|
||||||
<sequence name="7" start="0" length="18" src="fball1" />
|
<sequence name="2w" start="0" length="8" src="piffpiff" />
|
||||||
|
<sequence name="3w" start="0" length="14" src="napalm2" />
|
||||||
|
<sequence name="4w" start="0" length="14" src="veh-hit3" />
|
||||||
|
<sequence name="5w" start="0" length="22" src="veh-hit2" />
|
||||||
<sequence name="8" start="0" length="22" src="art-exp1" />
|
<sequence name="8" start="0" length="22" src="art-exp1" />
|
||||||
|
<sequence name="7" start="0" length="18" src="fball1" />
|
||||||
</unit>
|
</unit>
|
||||||
<unit name="pips">
|
<unit name="pips">
|
||||||
<sequence name="ready" start="3" length="1" src="hpips" />
|
<sequence name="ready" start="3" length="1" src="hpips" />
|
||||||
|
|||||||
@@ -173,7 +173,9 @@ BIKE:
|
|||||||
AttackBase:
|
AttackBase:
|
||||||
PrimaryWeapon: Rockets
|
PrimaryWeapon: Rockets
|
||||||
PrimaryOffset: 0,0,0,-2
|
PrimaryOffset: 0,0,0,-2
|
||||||
PrimaryLocalOffset: -4,0,25,4,0,-25
|
PrimaryLocalOffset: -4,0,25
|
||||||
|
SecondaryWeapon: Rockets
|
||||||
|
SecondaryLocalOffset: 4,0,-25
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|
||||||
|
|||||||
@@ -387,7 +387,7 @@ Super
|
|||||||
[UnitExplodeWarhead]
|
[UnitExplodeWarhead]
|
||||||
Spread=10
|
Spread=10
|
||||||
Verses=90%,75%,60%,25%,100%
|
Verses=90%,75%,60%,25%,100%
|
||||||
;Explosion=8
|
Explosion=8
|
||||||
InfDeath=3
|
InfDeath=3
|
||||||
ImpactSound=xplos
|
ImpactSound=xplos
|
||||||
|
|
||||||
@@ -396,6 +396,7 @@ ImpactSound=xplos
|
|||||||
Spread=3
|
Spread=3
|
||||||
Verses=100%,50%,50%,25%,25%
|
Verses=100%,50%,50%,25%,25%
|
||||||
InfDeath=1
|
InfDeath=1
|
||||||
|
Explosion=1
|
||||||
|
|
||||||
; high explosive (shrapnel)
|
; high explosive (shrapnel)
|
||||||
[HE]
|
[HE]
|
||||||
@@ -404,6 +405,7 @@ Wall=yes
|
|||||||
Wood=yes
|
Wood=yes
|
||||||
Verses=90%,75%,60%,25%,100%
|
Verses=90%,75%,60%,25%,100%
|
||||||
InfDeath=2
|
InfDeath=2
|
||||||
|
Explosion=5
|
||||||
|
|
||||||
; armor piercing (discarding sabot, narrow effect)
|
; armor piercing (discarding sabot, narrow effect)
|
||||||
[AP]
|
[AP]
|
||||||
@@ -412,6 +414,7 @@ Wall=yes
|
|||||||
Wood=yes
|
Wood=yes
|
||||||
Verses=30%,75%,75%,100%,50%
|
Verses=30%,75%,75%,100%,50%
|
||||||
InfDeath=3
|
InfDeath=3
|
||||||
|
Explosion=4
|
||||||
|
|
||||||
; napalm and fire in general
|
; napalm and fire in general
|
||||||
[Fire]
|
[Fire]
|
||||||
@@ -419,6 +422,7 @@ Spread=8
|
|||||||
Wood=yes
|
Wood=yes
|
||||||
Verses=90%,100%,60%,25%,50%
|
Verses=90%,100%,60%,25%,50%
|
||||||
InfDeath=4
|
InfDeath=4
|
||||||
|
Explosion=3
|
||||||
|
|
||||||
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
|
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
|
||||||
[HollowPoint]
|
[HollowPoint]
|
||||||
|
|||||||
Reference in New Issue
Block a user