strip some dead crap from UnitOrders

This commit is contained in:
Chris Forbes
2010-10-18 18:44:47 +13:00
parent 09f7778294
commit 5bf69eb539

View File

@@ -86,12 +86,6 @@ namespace OpenRA.Network
{
orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
//if( !world.GameHasStarted )
// world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
//if (orderManager.Connection.ConnectionState == ConnectionState.Connected)
// world.SetLocalPlayer(orderManager.Connection.LocalClientId);
if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted )
{