strip some dead crap from UnitOrders
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@@ -86,12 +86,6 @@ namespace OpenRA.Network
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{
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{
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orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
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orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
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//if( !world.GameHasStarted )
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// world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
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//if (orderManager.Connection.ConnectionState == ConnectionState.Connected)
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// world.SetLocalPlayer(orderManager.Connection.LocalClientId);
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if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
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&& !orderManager.GameStarted )
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&& !orderManager.GameStarted )
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{
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{
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