Merge pull request #10060 from abcdefg30/06crash

Add IsDead checks to gdi06
This commit is contained in:
Oliver Brakmann
2015-11-21 23:15:20 +01:00

View File

@@ -125,14 +125,18 @@ WorldLoaded = function()
Trigger.OnKilled(AttackTrigger2, function()
Utils.Do(FlameSquad, function(unit)
unit.Patrol(FlameSquadRoute, false)
if not unit.IsDead then
unit.Patrol(FlameSquadRoute, false)
end
end)
end)
Trigger.OnEnteredFootprint(AttackCellTriggerActivator, function(a, id)
if a.Owner == player then
Utils.Do(AttackUnits, function(unit)
unit.AttackMove(waypoint10.Location)
if not unit.IsDead then
unit.AttackMove(waypoint10.Location)
end
end)
Trigger.RemoveFootprintTrigger(id)
end