Fix bot module plumbing
Fixes the issues pointed out after the original harvester module was merged. Also merges the update rules as discussed on IRC.
This commit is contained in:
@@ -365,6 +365,7 @@ namespace OpenRA.Traits
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public interface IBot
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public interface IBot
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{
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{
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void Activate(Player p);
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void Activate(Player p);
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void QueueOrder(Order order);
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IBotInfo Info { get; }
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IBotInfo Info { get; }
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}
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}
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@@ -1,54 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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{
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public sealed class BotOrderManagerInfo : ITraitInfo
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{
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[Desc("Minimum portion of pending orders to issue each tick (e.g. 5 issues at least 1/5th of all pending orders). Excess orders remain queued for subsequent ticks.")]
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public readonly int MinOrderQuotientPerTick = 5;
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public object Create(ActorInitializer init) { return new BotOrderManager(this); }
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}
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public sealed class BotOrderManager : ITick
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{
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readonly BotOrderManagerInfo info;
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readonly Queue<Order> orders = new Queue<Order>();
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public BotOrderManager(BotOrderManagerInfo info)
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{
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this.info = info;
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}
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public void QueueOrder(Order order)
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{
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orders.Enqueue(order);
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}
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void IssueOrders(World world)
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{
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var ordersToIssueThisTick = Math.Min((orders.Count + info.MinOrderQuotientPerTick - 1) / info.MinOrderQuotientPerTick, orders.Count);
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for (var i = 0; i < ordersToIssueThisTick; i++)
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world.IssueOrder(orders.Dequeue());
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}
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void ITick.Tick(Actor self)
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{
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// Make sure we tick after all of the bot modules so that we don't introduce an additional tick delay
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self.World.AddFrameEndTask(IssueOrders);
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}
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}
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}
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@@ -44,6 +44,8 @@ namespace OpenRA.Mods.Common.AI
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Enabled = true;
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Enabled = true;
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}
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}
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void IBot.QueueOrder(Order order) { }
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IBotInfo IBot.Info { get { return info; } }
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IBotInfo IBot.Info { get { return info; } }
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}
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}
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}
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}
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@@ -19,7 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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namespace OpenRA.Mods.Common.AI
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{
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{
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public sealed class HackyAIInfo : IBotInfo, ITraitInfo, Requires<BotOrderManagerInfo>
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public sealed class HackyAIInfo : IBotInfo, ITraitInfo
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{
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{
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public class UnitCategories
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public class UnitCategories
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{
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{
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@@ -71,6 +71,9 @@ namespace OpenRA.Mods.Common.AI
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[Desc("Minimum delay (in ticks) between creating squads.")]
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[Desc("Minimum delay (in ticks) between creating squads.")]
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public readonly int MinimumAttackForceDelay = 0;
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public readonly int MinimumAttackForceDelay = 0;
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[Desc("Minimum portion of pending orders to issue each tick (e.g. 5 issues at least 1/5th of all pending orders). Excess orders remain queued for subsequent ticks.")]
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public readonly int MinOrderQuotientPerTick = 5;
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[Desc("Minimum excess power the AI should try to maintain.")]
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[Desc("Minimum excess power the AI should try to maintain.")]
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public readonly int MinimumExcessPower = 0;
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public readonly int MinimumExcessPower = 0;
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@@ -258,10 +261,12 @@ namespace OpenRA.Mods.Common.AI
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public List<Squad> Squads = new List<Squad>();
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public List<Squad> Squads = new List<Squad>();
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public Player Player { get; private set; }
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public Player Player { get; private set; }
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readonly Queue<Order> orders = new Queue<Order>();
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readonly Func<Actor, bool> isEnemyUnit;
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readonly Func<Actor, bool> isEnemyUnit;
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readonly Predicate<Actor> unitCannotBeOrdered;
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readonly Predicate<Actor> unitCannotBeOrdered;
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BotOrderManager botOrderManager;
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IBotTick[] tickModules;
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CPos initialBaseCenter;
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CPos initialBaseCenter;
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PowerManager playerPower;
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PowerManager playerPower;
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@@ -317,7 +322,7 @@ namespace OpenRA.Mods.Common.AI
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IsEnabled = true;
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IsEnabled = true;
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playerPower = p.PlayerActor.TraitOrDefault<PowerManager>();
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playerPower = p.PlayerActor.TraitOrDefault<PowerManager>();
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playerResource = p.PlayerActor.Trait<PlayerResources>();
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playerResource = p.PlayerActor.Trait<PlayerResources>();
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botOrderManager = p.PlayerActor.Trait<BotOrderManager>();
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tickModules = p.PlayerActor.TraitsImplementing<IBotTick>().ToArray();
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supportPowerManager = new AISupportPowerManager(this, p);
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supportPowerManager = new AISupportPowerManager(this, p);
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@@ -344,10 +349,15 @@ namespace OpenRA.Mods.Common.AI
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resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
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resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
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}
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}
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// DEPRECATED: Bot modules should queue orders directly.
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void IBot.QueueOrder(Order order)
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{
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orders.Enqueue(order);
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}
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// DEPRECATED: Modules should use IBot.QueueOrder instead
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public void QueueOrder(Order order)
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public void QueueOrder(Order order)
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{
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{
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botOrderManager.QueueOrder(order);
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orders.Enqueue(order);
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}
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}
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ActorInfo ChooseRandomUnitToBuild(ProductionQueue queue)
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ActorInfo ChooseRandomUnitToBuild(ProductionQueue queue)
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@@ -535,6 +545,18 @@ namespace OpenRA.Mods.Common.AI
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foreach (var b in builders)
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foreach (var b in builders)
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b.Tick();
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b.Tick();
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// TODO: Add an option to include this in CheckSyncAroundUnsyncedCode.
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// Checking sync for this is too expensive to include it by default,
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// so it should be implemented as separate sub-option checkbox.
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using (new PerfSample("tick_bots"))
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foreach (var t in tickModules)
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if (t.IsTraitEnabled())
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t.BotTick(this);
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var ordersToIssueThisTick = Math.Min((orders.Count + Info.MinOrderQuotientPerTick - 1) / Info.MinOrderQuotientPerTick, orders.Count);
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for (var i = 0; i < ordersToIssueThisTick; i++)
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World.IssueOrder(orders.Dequeue());
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}
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}
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internal Actor FindClosestEnemy(WPos pos)
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internal Actor FindClosestEnemy(WPos pos)
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@@ -123,7 +123,6 @@
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<Compile Include="AI\AIUtils.cs" />
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<Compile Include="AI\AIUtils.cs" />
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\BotOrderManager.cs" />
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
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<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
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<Compile Include="AI\AISupportPowerManager.cs" />
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<Compile Include="AI\AISupportPowerManager.cs" />
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@@ -942,8 +941,7 @@
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<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddBotOrderManager.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddHarvesterBotModule.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -20,7 +20,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Put this on the Player actor. Manages bot harvesters to ensure they always continue harvesting as long as there are resources on the map.")]
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[Desc("Put this on the Player actor. Manages bot harvesters to ensure they always continue harvesting as long as there are resources on the map.")]
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public class HarvesterBotModuleInfo : ConditionalTraitInfo, Requires<BotOrderManagerInfo>
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public class HarvesterBotModuleInfo : ConditionalTraitInfo
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{
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{
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[Desc("Interval (in ticks) between giving out orders to idle harvesters.")]
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[Desc("Interval (in ticks) between giving out orders to idle harvesters.")]
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public readonly int ScanForIdleHarvestersInterval = 20;
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public readonly int ScanForIdleHarvestersInterval = 20;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new HarvesterBotModule(init.Self, this); }
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public override object Create(ActorInitializer init) { return new HarvesterBotModule(init.Self, this); }
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}
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}
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public class HarvesterBotModule : ConditionalTrait<HarvesterBotModuleInfo>, ITick
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public class HarvesterBotModule : ConditionalTrait<HarvesterBotModuleInfo>, IBotTick
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{
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{
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readonly World world;
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readonly World world;
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readonly Player player;
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readonly Player player;
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@@ -40,7 +40,6 @@ namespace OpenRA.Mods.Common.Traits
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DomainIndex domainIndex;
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DomainIndex domainIndex;
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ResourceLayer resLayer;
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ResourceLayer resLayer;
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ResourceClaimLayer claimLayer;
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ResourceClaimLayer claimLayer;
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BotOrderManager botOrderManager;
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List<Actor> harvesters = new List<Actor>();
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List<Actor> harvesters = new List<Actor>();
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int scanForIdleHarvestersTicks;
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int scanForIdleHarvestersTicks;
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@@ -58,15 +57,11 @@ namespace OpenRA.Mods.Common.Traits
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domainIndex = world.WorldActor.Trait<DomainIndex>();
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domainIndex = world.WorldActor.Trait<DomainIndex>();
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resLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
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resLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
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claimLayer = world.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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claimLayer = world.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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botOrderManager = self.Owner.PlayerActor.Trait<BotOrderManager>();
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scanForIdleHarvestersTicks = Info.ScanForIdleHarvestersInterval;
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scanForIdleHarvestersTicks = Info.ScanForIdleHarvestersInterval;
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}
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}
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void ITick.Tick(Actor self)
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void IBotTick.BotTick(IBot bot)
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{
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{
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if (IsTraitDisabled)
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return;
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if (resLayer == null || resLayer.IsResourceLayerEmpty)
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if (resLayer == null || resLayer.IsResourceLayerEmpty)
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return;
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return;
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@@ -103,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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// Tell the idle harvester to quit slacking:
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// Tell the idle harvester to quit slacking:
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var newSafeResourcePatch = FindNextResource(harvester, harv);
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var newSafeResourcePatch = FindNextResource(harvester, harv);
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AIUtils.BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(harvester, newSafeResourcePatch));
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AIUtils.BotDebug("AI: Harvester {0} is idle. Ordering to {1} in search for new resources.".F(harvester, newSafeResourcePatch));
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botOrderManager.QueueOrder(new Order("Harvest", harvester, Target.FromCell(world, newSafeResourcePatch), false));
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bot.QueueOrder(new Order("Harvest", harvester, Target.FromCell(world, newSafeResourcePatch), false));
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}
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}
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}
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}
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@@ -14,6 +14,7 @@ using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.AI;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -446,4 +447,7 @@ namespace OpenRA.Mods.Common.Traits
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[RequireExplicitImplementation]
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[RequireExplicitImplementation]
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public interface IPreventsShroudReset { bool PreventShroudReset(Actor self); }
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public interface IPreventsShroudReset { bool PreventShroudReset(Actor self); }
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[RequireExplicitImplementation]
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public interface IBotTick { void BotTick(IBot bot); }
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}
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}
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@@ -1,76 +0,0 @@
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#region Copyright & License Information
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/*
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|
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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|
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* This file is part of OpenRA, which is free software. It is made
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|
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* available to you under the terms of the GNU General Public License
|
|
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* as published by the Free Software Foundation, either version 3 of
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|
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* the License, or (at your option) any later version. For more
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|
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddBotOrderManager : UpdateRule
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{
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public override string Name { get { return "Split bot order management from HackyAI to BotOrderManager"; } }
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public override string Description
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{
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get
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{
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return "The MinOrderQuotientPerTick property and all bot order handling have been moved from HackyAI\n" +
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"to the new BotOrderManager.";
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}
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}
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bool showMessage;
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bool messageShown;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You may want to manually change MinOrderQuotientPerTick on BotOrderManager,\n" +
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"if you were using a custom value on any AI.";
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if (showMessage && !messageShown)
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yield return message;
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messageShown = true;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.Key != "Player")
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yield break;
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var hackyAIs = actorNode.ChildrenMatching("HackyAI");
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if (!hackyAIs.Any())
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yield break;
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foreach (var hackyAINode in hackyAIs)
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{
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// We no longer support individual values for each AI,
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// and in practice the default of 5 has proven to be a solid middle-ground,
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// so just removing any custom value and notifying the modder about it should suffice.
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var minQuotient = hackyAINode.LastChildMatching("MinOrderQuotientPerTick");
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if (minQuotient != null)
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{
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hackyAINode.RemoveNode(minQuotient);
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if (!showMessage)
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showMessage = true;
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}
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}
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var botOrderManager = actorNode.LastChildMatching("BotOrderManager");
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if (botOrderManager == null)
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{
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var addBotOrderManager = new MiniYamlNode("BotOrderManager", "");
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actorNode.AddNode(addBotOrderManager);
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}
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yield break;
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|
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}
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}
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}
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|
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@@ -14,15 +14,15 @@ using System.Linq;
|
|||||||
|
|
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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namespace OpenRA.Mods.Common.UpdateRules.Rules
|
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{
|
{
|
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public class AddHarvesterBotModule : UpdateRule
|
public class ExtractHackyAIModules : UpdateRule
|
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{
|
{
|
||||||
public override string Name { get { return "Split HackyAI harvester handling to HarvesterBotModule"; } }
|
public override string Name { get { return "Split HackyAI logic handling to BotModules"; } }
|
||||||
public override string Description
|
public override string Description
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return "Some properties and all harvester handling have been moved from HackyAI\n" +
|
return "Most properties and logic are being moved from HackyAI\n" +
|
||||||
"to the new HarvesterBotModule.";
|
"to *BotModules.";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,8 +105,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
|||||||
new RemovedDemolishLocking(),
|
new RemovedDemolishLocking(),
|
||||||
new RequireProductionType(),
|
new RequireProductionType(),
|
||||||
new CloakRequiresConditionToPause(),
|
new CloakRequiresConditionToPause(),
|
||||||
new AddBotOrderManager(),
|
new ExtractHackyAIModules(),
|
||||||
new AddHarvesterBotModule(),
|
|
||||||
new RemoveNegativeDamageFullHealthCheck(),
|
new RemoveNegativeDamageFullHealthCheck(),
|
||||||
new RemoveResourceExplodeModifier(),
|
new RemoveResourceExplodeModifier(),
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
Player:
|
Player:
|
||||||
BotOrderManager:
|
|
||||||
HackyAI@Cabal:
|
HackyAI@Cabal:
|
||||||
Name: Cabal
|
Name: Cabal
|
||||||
Type: cabal
|
Type: cabal
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
Player:
|
Player:
|
||||||
BotOrderManager:
|
|
||||||
HackyAI@Omnius:
|
HackyAI@Omnius:
|
||||||
Name: Omnius
|
Name: Omnius
|
||||||
Type: omnius
|
Type: omnius
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
Player:
|
Player:
|
||||||
BotOrderManager:
|
|
||||||
HackyAI@RushAI:
|
HackyAI@RushAI:
|
||||||
Name: Rush AI
|
Name: Rush AI
|
||||||
Type: rush
|
Type: rush
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
Player:
|
Player:
|
||||||
BotOrderManager:
|
|
||||||
HackyAI@TestAI:
|
HackyAI@TestAI:
|
||||||
Name: Test AI
|
Name: Test AI
|
||||||
Type: test
|
Type: test
|
||||||
|
|||||||
Reference in New Issue
Block a user