Buff Orca dmg. vs. Heavy. Nerf vs. Air

Orca damage vs. heavy currently is pretty abysmal. Needs buff to define unit as anti-vehicle (instead of being equal to Apache vs. vehicles/armor).

Orca nerfed a bit vs. air to put it on even footing with Apache in air-to-air combat.

ROF slightly increased.
This commit is contained in:
psydev
2014-04-18 04:41:02 -07:00
parent 1558c23c18
commit 6c342cd04e

View File

@@ -309,9 +309,9 @@ BikeRockets:
Damage: 30
OrcaAGMissiles:
ROF: 15
ROF: 12
Burst: 2
BurstDelay: 15
BurstDelay: 12
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Ground
@@ -332,7 +332,7 @@ OrcaAGMissiles:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
Heavy: 75%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
@@ -340,9 +340,9 @@ OrcaAGMissiles:
Damage: 25
OrcaAAMissiles:
ROF: 15
ROF: 12
Burst: 2
BurstDelay: 15
BurstDelay: 12
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Air
@@ -360,9 +360,7 @@ OrcaAAMissiles:
Warhead:
Spread: 128
Versus:
None: 50%
Wood: 100%
Light: 100%
Light: 75%
Heavy: 50%
InfDeath: 4
Explosion: small_frag