Update D2K rules.

This commit is contained in:
Paul Chote
2015-06-13 16:11:18 +01:00
parent 983951c290
commit 6dae4da8f1
5 changed files with 15 additions and 0 deletions

View File

@@ -1,4 +1,5 @@
spicebloom: spicebloom:
HiddenUnderShroud:
RenderBuilding: RenderBuilding:
Building: Building:
Footprint: x Footprint: x

View File

@@ -1,4 +1,5 @@
crate: crate:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Crate Name: Crate
Crate: Crate:
@@ -114,12 +115,14 @@ crate:
CustomBounds: 16,16 CustomBounds: 16,16
mpspawn: mpspawn:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
BodyOrientation: BodyOrientation:
waypoint: waypoint:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
@@ -136,6 +139,7 @@ waypoint:
Palette: colorpicker Palette: colorpicker
camera: camera:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
@@ -145,6 +149,7 @@ camera:
BodyOrientation: BodyOrientation:
wormspawner: wormspawner:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
@@ -152,6 +157,7 @@ wormspawner:
WormSpawner: WormSpawner:
upgrade.conyard: upgrade.conyard:
AlwaysVisible:
Tooltip: Tooltip:
Name: Construction Yard Upgrade Name: Construction Yard Upgrade
Description: Unlocks new construction options Description: Unlocks new construction options
@@ -170,6 +176,7 @@ upgrade.conyard:
ProvidesPrerequisite@upgradename: ProvidesPrerequisite@upgradename:
upgrade.barracks: upgrade.barracks:
AlwaysVisible:
Tooltip: Tooltip:
Name: Barracks Upgrade Name: Barracks Upgrade
Description: Unlocks additional infantry Description: Unlocks additional infantry
@@ -188,6 +195,7 @@ upgrade.barracks:
ProvidesPrerequisite@upgradename: ProvidesPrerequisite@upgradename:
upgrade.light: upgrade.light:
AlwaysVisible:
Tooltip: Tooltip:
Name: Light Factory Upgrade Name: Light Factory Upgrade
Description: Unlocks additional light units Description: Unlocks additional light units
@@ -206,6 +214,7 @@ upgrade.light:
ProvidesPrerequisite@upgradename: ProvidesPrerequisite@upgradename:
upgrade.heavy: upgrade.heavy:
AlwaysVisible:
Tooltip: Tooltip:
Name: Heavy Factory Upgrade Name: Heavy Factory Upgrade
Description: Unlocks advanced technology and heavy weapons Description: Unlocks advanced technology and heavy weapons
@@ -225,6 +234,7 @@ upgrade.heavy:
ProvidesPrerequisite@upgradename: ProvidesPrerequisite@upgradename:
upgrade.hightech: upgrade.hightech:
AlwaysVisible:
Tooltip: Tooltip:
Name: High Tech Factory Upgrade Name: High Tech Factory Upgrade
Description: Unlocks the Air Strike superweapon Description: Unlocks the Air Strike superweapon

View File

@@ -1,4 +1,5 @@
Player: Player:
AlwaysVisible:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building

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@@ -1,4 +1,5 @@
^concrete: ^concrete:
AlwaysVisible:
Building: Building:
Adjacent: 4 Adjacent: 4
TerrainTypes: Rock TerrainTypes: Rock
@@ -493,6 +494,7 @@ starport:
VisualBounds: 96,64 VisualBounds: 96,64
wall: wall:
HiddenUnderShroud:
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: barracks Prerequisites: barracks

View File

@@ -1,5 +1,6 @@
^BaseWorld: ^BaseWorld:
Inherits: ^Palettes Inherits: ^Palettes
AlwaysVisible:
ScreenMap: ScreenMap:
ActorMap: ActorMap:
TerrainGeometryOverlay: TerrainGeometryOverlay: