Implement D2k DeathHand cluster logic

This commit is contained in:
reaperrr
2019-03-29 20:29:57 +01:00
committed by Paul Chote
parent cf091e0548
commit 6eb31401f1
3 changed files with 36 additions and 22 deletions

View File

@@ -1151,9 +1151,11 @@ palace:
BeginChargeSpeechNotification: DeathHandMissilePrepping
EndChargeSpeechNotification: DeathHandMissileReady
LaunchSpeechNotification: MissileLaunchDetected
MissileWeapon: atomic
MissileWeapon: deathhand
MissileDelay: 18
SpawnOffset: 32,816,0
DetonationAltitude: 3c0
RemoveMissileOnDetonation: False
DisplayBeacon: True
DisplayRadarPing: True
CameraRange: 10c0

View File

@@ -259,7 +259,7 @@ missile2:
Facings: -32
ZOffset: 1023
atomic:
deathhand:
up: DATA.R8
Start: 2147
ZOffset: 1023

View File

@@ -106,36 +106,48 @@ Demolish:
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Atomic:
DeathHand:
Warhead@Cluster: FireCluster
Weapon: DeathHandCluster
RandomClusterCount: 14
Dimensions: 3,3
Footprint: xxx xXx xxx
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
DeathHandCluster:
Inherits: Debris2
Range: 7c0
Projectile: Bullet
Image: 120mm
TrailImage: small_trail2
Speed: 96
LaunchAngle: 0, 32
Inaccuracy: 1c512
BounceCount: 0
Warhead@1Dam: SpreadDamage
Spread: 1c0
Falloff: 200, 100, 50, 25, 12, 0
Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Damage: 4500
Versus:
none: 90
wall: 50
building: 75
building: 100
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@3Concrete: DamagesConcrete
Damage: 24300
CrateNuke:
Inherits: Atomic
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 5000
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
Warhead@2Concrete: DamagesConcrete
Damage: 4500
CrateExplosion:
Warhead@1Dam: SpreadDamage