Merge pull request #9283 from reaperrr/d2k-weapon-names
Changed D2k weapon names to match original
This commit is contained in:
@@ -108,7 +108,7 @@ orni:
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Range: 10c0
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Range: 10c0
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Type: CenterPosition
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Type: CenterPosition
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Armament:
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Armament:
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Weapon: ChainGun
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Weapon: M_HMG
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LocalOffset: 85,-213,-85
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LocalOffset: 85,-213,-85
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AttackHeli:
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AttackHeli:
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FacingTolerance: 20
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FacingTolerance: 20
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@@ -140,7 +140,7 @@ orni.bomber:
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Inherits: ^Plane
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Inherits: ^Plane
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AttackBomber:
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AttackBomber:
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Armament:
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Armament:
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Weapon: Napalm
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Weapon: OrniBomb
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Health:
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Health:
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HP: 100
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HP: 100
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Armor:
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Armor:
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@@ -146,7 +146,7 @@
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FallsToEarth:
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FallsToEarth:
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Spins: False
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Spins: False
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Moves: True
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Moves: True
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Explosion: UnitExplodeScale
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Explosion: UnitExplodeLarge
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^TowerHusk:
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^TowerHusk:
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Health:
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Health:
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@@ -124,9 +124,9 @@ fremen:
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AutoTarget:
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AutoTarget:
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ScanRadius: 7
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ScanRadius: 7
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: Sniper
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Weapon: Fremen_S
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: Fremen_L
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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@@ -155,8 +155,8 @@ grenadier:
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Mobile:
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Mobile:
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Speed: 53
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Speed: 53
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Armament:
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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LocalOffset: 0,0,555
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Weapon: grenade
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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@@ -188,9 +188,9 @@ sardaukar:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: Vulcan
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Weapon: M_LMG
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: M_HMG
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AttackFrontal:
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AttackFrontal:
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AttractsWorms:
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AttractsWorms:
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Intensity: 180
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Intensity: 180
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@@ -554,7 +554,7 @@ guntower:
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ROT: 6
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ROT: 6
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InitialFacing: 128
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InitialFacing: 128
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Armament:
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Armament:
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Weapon: TurretGun
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Weapon: 110mm_Gun
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LocalOffset: 512,0,432
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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DetectCloaked:
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DetectCloaked:
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@@ -25,8 +25,8 @@ mcv:
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RequiredForShortGame: true
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RequiredForShortGame: true
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BaseBuilding:
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BaseBuilding:
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Explodes:
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Explodes:
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Weapon: UnitExplodeScale
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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Transforms:
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Facing: 16
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Facing: 16
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IntoActor: conyard
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IntoActor: conyard
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@@ -73,8 +73,8 @@ harvester:
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RevealsShroud:
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RevealsShroud:
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Range: 4c0
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Range: 4c0
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Explodes:
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Explodes:
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Weapon: SpiceExplosion
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: Harvester.Husk
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Actor: Harvester.Husk
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WithHarvestOverlay:
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WithHarvestOverlay:
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@@ -115,8 +115,8 @@ trike:
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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AttractsWorms:
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Intensity: 420
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Intensity: 420
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@@ -141,13 +141,13 @@ quad:
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RevealsShroud:
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RevealsShroud:
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Range: 8c0
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Range: 8c0
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Armament:
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Armament:
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Weapon: QuadRockets
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Selectable:
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Class: quad
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Class: quad
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AttractsWorms:
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AttractsWorms:
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@@ -187,8 +187,8 @@ siegetank:
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WithMuzzleFlash:
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WithMuzzleFlash:
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WithTurret:
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WithTurret:
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Explodes:
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Explodes:
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Weapon: UnitExplodeScale
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeMed
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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Selectable:
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Selectable:
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@@ -228,8 +228,8 @@ missiletank:
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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Explodes:
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Explodes:
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Weapon: UnitExplodeScale
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Selectable:
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Class: missiletank
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Class: missiletank
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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@@ -263,8 +263,8 @@ sonictank:
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: sonictank.husk
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Actor: sonictank.husk
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AttractsWorms:
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AttractsWorms:
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@@ -300,8 +300,8 @@ devast:
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IgnoreOffset: true
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IgnoreOffset: true
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeScale
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: devast.husk
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Actor: devast.husk
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AttractsWorms:
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AttractsWorms:
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@@ -337,8 +337,8 @@ raider:
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeTiny
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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AttractsWorms:
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Intensity: 420
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Intensity: 420
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@@ -382,14 +382,14 @@ deviatortank:
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Armament:
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Armament:
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Weapon: NerveGasMissile
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Weapon: DeviatorMissile
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LocalOffset: -299,0,85
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LocalOffset: -299,0,85
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: deviatortank.husk
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Actor: deviatortank.husk
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AttractsWorms:
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AttractsWorms:
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@@ -419,7 +419,7 @@ deviatortank:
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ROT: 6
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ROT: 6
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RealignDelay: 0
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RealignDelay: 0
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Armament:
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Armament:
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Weapon: 90mm
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Weapon: 80mm_A
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Recoil: 128
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Recoil: 128
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RecoilRecovery: 32
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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LocalOffset: 256,0,0
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@@ -429,8 +429,8 @@ deviatortank:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Selectable:
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Class: combat
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Class: combat
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AttractsWorms:
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AttractsWorms:
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@@ -441,7 +441,7 @@ combata:
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Buildable:
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Buildable:
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Prerequisites: ~heavy.atreides
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Prerequisites: ~heavy.atreides
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Armament:
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Armament:
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Weapon: 90mma
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Weapon: 80mm_A
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: combata.husk
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Actor: combata.husk
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@@ -449,6 +449,8 @@ combath:
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Inherits: ^combat
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Inherits: ^combat
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Buildable:
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Buildable:
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Prerequisites: ~heavy.harkonnen
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Prerequisites: ~heavy.harkonnen
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Armament:
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Weapon: 80mm_H
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Mobile:
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Mobile:
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Speed: 53
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Speed: 53
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ROT: 4
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ROT: 4
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@@ -467,6 +469,8 @@ combato:
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Prerequisites: ~heavy.ordos
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Prerequisites: ~heavy.ordos
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Turreted:
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Turreted:
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ROT: 8
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ROT: 8
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Armament:
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Weapon: 80mm_O
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Mobile:
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Mobile:
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Speed: 96
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Speed: 96
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ROT: 8
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ROT: 8
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@@ -53,7 +53,7 @@ Bazooka:
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Explosion: small_explosion
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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ImpactSound: EXPLSML1.WAV
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Sniper:
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Fremen_S:
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ReloadDelay: 100
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ReloadDelay: 100
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Range: 8c512
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Range: 8c512
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Report: FREMODD1.WAV
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Report: FREMODD1.WAV
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@@ -71,7 +71,7 @@ Sniper:
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ValidTargets: Infantry
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Vulcan:
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M_LMG:
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ReloadDelay: 30
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ReloadDelay: 30
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Range: 5c768
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Range: 5c768
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Report: VULCAN.AUD
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Report: VULCAN.AUD
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@@ -93,7 +93,27 @@ Vulcan:
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Explosion: piffs
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Slung:
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M_HMG:
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ReloadDelay: 10
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Range: 5c0
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MinRange: 1c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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||||||
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Explosion: piffs
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|
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Fremen_L:
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ReloadDelay: 60
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ReloadDelay: 60
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Delay: 5
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Delay: 5
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Range: 5c512
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Range: 5c512
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@@ -168,7 +188,7 @@ HMGo:
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
|
|
||||||
QuadRockets:
|
Rocket:
|
||||||
ReloadDelay: 40
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ReloadDelay: 40
|
||||||
Burst: 2
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Burst: 2
|
||||||
BurstDelay: 25
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BurstDelay: 25
|
||||||
@@ -202,7 +222,7 @@ QuadRockets:
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|||||||
Explosion: med_explosion
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Explosion: med_explosion
|
||||||
ImpactSound: EXPLSML1.WAV
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
TurretGun:
|
110mm_Gun:
|
||||||
ReloadDelay: 35
|
ReloadDelay: 35
|
||||||
Range: 7c0
|
Range: 7c0
|
||||||
Report: TURRET1.WAV
|
Report: TURRET1.WAV
|
||||||
@@ -261,7 +281,7 @@ TowerMissile:
|
|||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
ImpactSound: EXPLMD1.WAV
|
ImpactSound: EXPLMD1.WAV
|
||||||
|
|
||||||
90mm:
|
80mm_A:
|
||||||
ReloadDelay: 50
|
ReloadDelay: 50
|
||||||
Range: 5c768
|
Range: 5c768
|
||||||
Report: MEDTANK1.WAV
|
Report: MEDTANK1.WAV
|
||||||
@@ -284,7 +304,7 @@ TowerMissile:
|
|||||||
Explosion: small_napalm
|
Explosion: small_napalm
|
||||||
ImpactSound: EXPLSML4.WAV
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
90mma:
|
80mm_H:
|
||||||
ReloadDelay: 50
|
ReloadDelay: 50
|
||||||
Range: 7c0
|
Range: 7c0
|
||||||
Report: MEDTANK1.WAV
|
Report: MEDTANK1.WAV
|
||||||
@@ -307,6 +327,29 @@ TowerMissile:
|
|||||||
Explosion: small_napalm
|
Explosion: small_napalm
|
||||||
ImpactSound: EXPLSML4.WAV
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
|
80mm_O:
|
||||||
|
ReloadDelay: 50
|
||||||
|
Range: 5c768
|
||||||
|
Report: MEDTANK1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 704
|
||||||
|
Inaccuracy: 352
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Damage: 40
|
||||||
|
Versus:
|
||||||
|
None: 50
|
||||||
|
Wood: 50
|
||||||
|
Light: 100
|
||||||
|
Concrete: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
DevBullet:
|
DevBullet:
|
||||||
ReloadDelay: 50
|
ReloadDelay: 50
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
@@ -363,7 +406,7 @@ DevBullet:
|
|||||||
Explosion: mini_explosion
|
Explosion: mini_explosion
|
||||||
ImpactSound: EXPLMD3.WAV
|
ImpactSound: EXPLMD3.WAV
|
||||||
|
|
||||||
NerveGasMissile:
|
DeviatorMissile:
|
||||||
ReloadDelay: 120
|
ReloadDelay: 120
|
||||||
Range: 8c0
|
Range: 8c0
|
||||||
Report: MISSLE1.WAV
|
Report: MISSLE1.WAV
|
||||||
@@ -443,26 +486,6 @@ Sound:
|
|||||||
Concrete: 75
|
Concrete: 75
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
|
||||||
ChainGun:
|
|
||||||
ReloadDelay: 10
|
|
||||||
Range: 5c0
|
|
||||||
MinRange: 1c0
|
|
||||||
Report: 20MMGUN1.WAV
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Blockable: false
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 96
|
|
||||||
Damage: 20
|
|
||||||
Versus:
|
|
||||||
Wood: 50
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
Concrete: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: piffs
|
|
||||||
|
|
||||||
Heal:
|
Heal:
|
||||||
ReloadDelay: 160
|
ReloadDelay: 160
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
@@ -484,29 +507,7 @@ WormJaw:
|
|||||||
Damage: 100
|
Damage: 100
|
||||||
InvalidTargets: Structure
|
InvalidTargets: Structure
|
||||||
|
|
||||||
ParaBomb:
|
OrniBomb:
|
||||||
ReloadDelay: 10
|
|
||||||
Range: 4c512
|
|
||||||
Report:
|
|
||||||
Projectile: GravityBomb
|
|
||||||
Image: BOMBS
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 192
|
|
||||||
Damage: 50
|
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
||||||
Versus:
|
|
||||||
None: 30
|
|
||||||
Wood: 75
|
|
||||||
Light: 75
|
|
||||||
Concrete: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: Crater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: self_destruct
|
|
||||||
ImpactSound: EXPLLG3.WAV
|
|
||||||
|
|
||||||
Napalm:
|
|
||||||
ReloadDelay: 2
|
ReloadDelay: 2
|
||||||
Range: 3c0
|
Range: 3c0
|
||||||
Projectile: GravityBomb
|
Projectile: GravityBomb
|
||||||
@@ -591,36 +592,7 @@ CrateExplosion:
|
|||||||
Explosion: building
|
Explosion: building
|
||||||
ImpactSound: EXPLSML4.WAV
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
UnitExplode:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Damage: 50
|
|
||||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
||||||
Versus:
|
|
||||||
None: 90
|
|
||||||
Wood: 75
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: building
|
|
||||||
ImpactSound: EXPLMD1.WAV
|
|
||||||
|
|
||||||
UnitExplodeSmall:
|
UnitExplodeSmall:
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Damage: 60
|
|
||||||
Versus:
|
|
||||||
None: 90
|
|
||||||
Wood: 75
|
|
||||||
Light: 60
|
|
||||||
Heavy: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: self_destruct
|
|
||||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
|
||||||
|
|
||||||
UnitExplodeTiny:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 224
|
Spread: 224
|
||||||
Damage: 30
|
Damage: 30
|
||||||
@@ -634,7 +606,21 @@ UnitExplodeTiny:
|
|||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||||
|
|
||||||
UnitExplodeScale:
|
UnitExplodeMed:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Damage: 60
|
||||||
|
Versus:
|
||||||
|
None: 90
|
||||||
|
Wood: 75
|
||||||
|
Light: 60
|
||||||
|
Heavy: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: self_destruct
|
||||||
|
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||||
|
|
||||||
|
UnitExplodeLarge:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 416
|
Spread: 416
|
||||||
Damage: 90
|
Damage: 90
|
||||||
@@ -648,7 +634,7 @@ UnitExplodeScale:
|
|||||||
Explosion: building
|
Explosion: building
|
||||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||||
|
|
||||||
Grenade:
|
grenade:
|
||||||
ReloadDelay: 60
|
ReloadDelay: 60
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
Report:
|
Report:
|
||||||
|
|||||||
Reference in New Issue
Block a user