Merge pull request #9283 from reaperrr/d2k-weapon-names

Changed D2k weapon names to match original
This commit is contained in:
Pavel Penev
2015-09-06 13:29:14 +03:00
6 changed files with 107 additions and 117 deletions

View File

@@ -108,7 +108,7 @@ orni:
Range: 10c0
Type: CenterPosition
Armament:
Weapon: ChainGun
Weapon: M_HMG
LocalOffset: 85,-213,-85
AttackHeli:
FacingTolerance: 20
@@ -140,7 +140,7 @@ orni.bomber:
Inherits: ^Plane
AttackBomber:
Armament:
Weapon: Napalm
Weapon: OrniBomb
Health:
HP: 100
Armor:

View File

@@ -146,7 +146,7 @@
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
Explosion: UnitExplodeLarge
^TowerHusk:
Health:

View File

@@ -124,9 +124,9 @@ fremen:
AutoTarget:
ScanRadius: 7
Armament@PRIMARY:
Weapon: Sniper
Weapon: Fremen_S
Armament@SECONDARY:
Weapon: Slung
Weapon: Fremen_L
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
@@ -155,8 +155,8 @@ grenadier:
Mobile:
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
Weapon: grenade
FireDelay: 15
AttackFrontal:
WithInfantryBody:
@@ -188,9 +188,9 @@ sardaukar:
WithInfantryBody:
AttackSequence: shoot
Armament@PRIMARY:
Weapon: Vulcan
Weapon: M_LMG
Armament@SECONDARY:
Weapon: Slung
Weapon: M_HMG
AttackFrontal:
AttractsWorms:
Intensity: 180

View File

@@ -554,7 +554,7 @@ guntower:
ROT: 6
InitialFacing: 128
Armament:
Weapon: TurretGun
Weapon: 110mm_Gun
LocalOffset: 512,0,432
MuzzleSequence: muzzle
DetectCloaked:

View File

@@ -25,8 +25,8 @@ mcv:
RequiredForShortGame: true
BaseBuilding:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
Transforms:
Facing: 16
IntoActor: conyard
@@ -73,8 +73,8 @@ harvester:
RevealsShroud:
Range: 4c0
Explodes:
Weapon: SpiceExplosion
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: Harvester.Husk
WithHarvestOverlay:
@@ -115,8 +115,8 @@ trike:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
Intensity: 420
@@ -141,13 +141,13 @@ quad:
RevealsShroud:
Range: 8c0
Armament:
Weapon: QuadRockets
Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Class: quad
AttractsWorms:
@@ -187,8 +187,8 @@ siegetank:
WithMuzzleFlash:
WithTurret:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
AutoTarget:
InitialStance: Defend
Selectable:
@@ -228,8 +228,8 @@ missiletank:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
Class: missiletank
SpawnActorOnDeath:
@@ -263,8 +263,8 @@ sonictank:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: sonictank.husk
AttractsWorms:
@@ -300,8 +300,8 @@ devast:
IgnoreOffset: true
AutoTarget:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: devast.husk
AttractsWorms:
@@ -337,8 +337,8 @@ raider:
AttackFrontal:
AutoTarget:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
Intensity: 420
@@ -382,14 +382,14 @@ deviatortank:
RevealsShroud:
Range: 5c0
Armament:
Weapon: NerveGasMissile
Weapon: DeviatorMissile
LocalOffset: -299,0,85
AttackFrontal:
AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
Actor: deviatortank.husk
AttractsWorms:
@@ -419,7 +419,7 @@ deviatortank:
ROT: 6
RealignDelay: 0
Armament:
Weapon: 90mm
Weapon: 80mm_A
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
@@ -429,8 +429,8 @@ deviatortank:
WithTurret:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
Class: combat
AttractsWorms:
@@ -441,7 +441,7 @@ combata:
Buildable:
Prerequisites: ~heavy.atreides
Armament:
Weapon: 90mma
Weapon: 80mm_A
SpawnActorOnDeath:
Actor: combata.husk
@@ -449,6 +449,8 @@ combath:
Inherits: ^combat
Buildable:
Prerequisites: ~heavy.harkonnen
Armament:
Weapon: 80mm_H
Mobile:
Speed: 53
ROT: 4
@@ -467,6 +469,8 @@ combato:
Prerequisites: ~heavy.ordos
Turreted:
ROT: 8
Armament:
Weapon: 80mm_O
Mobile:
Speed: 96
ROT: 8

View File

@@ -53,7 +53,7 @@ Bazooka:
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
Fremen_S:
ReloadDelay: 100
Range: 8c512
Report: FREMODD1.WAV
@@ -71,7 +71,7 @@ Sniper:
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan:
M_LMG:
ReloadDelay: 30
Range: 5c768
Report: VULCAN.AUD
@@ -93,7 +93,27 @@ Vulcan:
Warhead@2Eff: CreateEffect
Explosion: piffs
Slung:
M_HMG:
ReloadDelay: 10
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Fremen_L:
ReloadDelay: 60
Delay: 5
Range: 5c512
@@ -168,7 +188,7 @@ HMGo:
Warhead@2Eff: CreateEffect
Explosion: piffs
QuadRockets:
Rocket:
ReloadDelay: 40
Burst: 2
BurstDelay: 25
@@ -202,7 +222,7 @@ QuadRockets:
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
TurretGun:
110mm_Gun:
ReloadDelay: 35
Range: 7c0
Report: TURRET1.WAV
@@ -261,7 +281,7 @@ TowerMissile:
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
90mm:
80mm_A:
ReloadDelay: 50
Range: 5c768
Report: MEDTANK1.WAV
@@ -284,7 +304,7 @@ TowerMissile:
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
90mma:
80mm_H:
ReloadDelay: 50
Range: 7c0
Report: MEDTANK1.WAV
@@ -307,6 +327,29 @@ TowerMissile:
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
80mm_O:
ReloadDelay: 50
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
DevBullet:
ReloadDelay: 50
Range: 5c0
@@ -363,7 +406,7 @@ DevBullet:
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
NerveGasMissile:
DeviatorMissile:
ReloadDelay: 120
Range: 8c0
Report: MISSLE1.WAV
@@ -443,26 +486,6 @@ Sound:
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
Heal:
ReloadDelay: 160
Range: 4c0
@@ -484,29 +507,7 @@ WormJaw:
Damage: 100
InvalidTargets: Structure
ParaBomb:
ReloadDelay: 10
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
OrniBomb:
ReloadDelay: 2
Range: 3c0
Projectile: GravityBomb
@@ -591,36 +592,7 @@ CrateExplosion:
Explosion: building
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
@@ -634,7 +606,21 @@ UnitExplodeTiny:
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
UnitExplodeMed:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeLarge:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
@@ -648,7 +634,7 @@ UnitExplodeScale:
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
grenade:
ReloadDelay: 60
Range: 4c0
Report: