Specify interaction bounds relative to the mod tile size.
This commit is contained in:
@@ -134,7 +134,7 @@ ORCA:
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Prerequisites: ~gahpad
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Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Bounds: 905, 1448
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Aircraft:
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TurnSpeed: 20
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Speed: 186
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@@ -195,7 +195,7 @@ ORCAB:
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Prerequisites: ~gahpad, gatech
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Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Bounds: 905, 1448
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Aircraft:
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CruiseAltitude: 5c512
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TurnSpeed: 12
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@@ -323,7 +323,7 @@ TRNSPORT:
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Type: CenterPosition
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RenderSprites:
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Selectable:
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Bounds: 44,32,0,-8
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Bounds: 1327, 1930, 0, -482
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SpawnActorOnDeath:
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Actor: TRNSPORT.Husk
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RequiresCondition: !empdisable
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@@ -347,7 +347,7 @@ SCRIN:
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Prerequisites: ~nahpad, natech
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Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 30,24
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Bounds: 905, 1448
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Voiced:
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VoiceSet: Scrin
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Aircraft:
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@@ -414,7 +414,7 @@ APACHE:
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Prerequisites: ~nahpad
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Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
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Selectable:
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Bounds: 30,24
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Bounds: 905, 1448
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Aircraft:
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Pitch: -32
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PitchSpeed: 8
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@@ -89,7 +89,7 @@ LOBRDG_A_D:
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AOffset: 1,-1
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BOffset: 1,1
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Interactable:
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Bounds: 96, 48
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Bounds: 2896, 2896
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LOBRDG_B:
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Inherits: ^LowBridge
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@@ -128,7 +128,7 @@ LOBRDG_B_D:
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AOffset: 1,1
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BOffset: -1,1
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Interactable:
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Bounds: 96, 48
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Bounds: 2896, 2896
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LOBRDG_R_SE:
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Inherits: ^LowBridgeRamp
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@@ -190,7 +190,7 @@ LOBRDG_R_SW:
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MapEditorData:
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Categories: Bridge
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Interactable:
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Bounds: 96, 144
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Bounds: 2896, 8688
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BRIDGE1:
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Inherits: ^ElevatedBridgePlaceholder
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@@ -10,7 +10,7 @@ DOGGIE:
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Health:
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HP: 25000
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Selectable:
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Bounds: 24,24
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Bounds: 724, 1448
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Valued:
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Cost: 100
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Armor:
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@@ -138,7 +138,7 @@ JFISH:
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Image: floater
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Palette: player-nobright
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Selectable:
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Bounds: 32,32,0,-5
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Bounds: 965, 1930, 0, -301
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AmbientSound:
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SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
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Delay: 150, 450
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@@ -466,7 +466,7 @@
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MapEditorData:
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Categories: System
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Interactable:
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Bounds: 24,24
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Bounds: 724, 1448
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^Wall:
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Inherits@1: ^SpriteActor
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@@ -570,8 +570,8 @@
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Locomotor: foot
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TurnOnIdle:
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Selectable:
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DecorationBounds: 15,23,0,-9
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Bounds: 24,24,0,-9
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DecorationBounds: 452, 1387, 0, -543
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Bounds: 724, 1448, 0, -543
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Voiced:
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VoiceSet: Infantry
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Targetable:
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@@ -781,7 +781,7 @@
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TurnSpeed: 20
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Voice: Move
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Selectable:
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Bounds: 40,24
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Bounds: 1206, 1448
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Voiced:
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VoiceSet: Vehicle
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Targetable:
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@@ -987,7 +987,7 @@
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TurnSpeed: 64
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Locomotor: visceroid
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Selectable:
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Bounds: 26,26,0,-3
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Bounds: 784, 1568, 0, -181
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Targetable:
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TargetTypes: Ground, Creep
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AttackMove:
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@@ -1151,7 +1151,7 @@
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MaxHeightDelta: 3
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RequiresCondition: !inside-tunnel
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Selectable:
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Bounds: 40,24
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Bounds: 1206, 1448
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Voiced:
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VoiceSet: Vehicle
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Targetable:
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@@ -1213,7 +1213,7 @@
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MapEditorData:
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Categories: Tunnel
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Interactable:
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Bounds: 144, 144
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Bounds: 4344, 8688
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^Gate:
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Inherits: ^Building
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@@ -68,7 +68,7 @@ HVR:
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Speed: 99
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Locomotor: hover
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Selectable:
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Bounds: 40,24,0,-10
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Bounds: 1206, 1448, 0, -603
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Health:
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HP: 23000
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Armor:
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@@ -153,7 +153,7 @@ SMECH:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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Selectable:
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Bounds: 20, 32, 0, -8
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Bounds: 603, 1930, 0, -482
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-DamagedByTerrain@VEINS:
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-LeavesTrails@VEINS:
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@@ -214,7 +214,7 @@ MMCH:
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WithVoxelBarrel:
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LocalOffset: 0,51,256
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Selectable:
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Bounds: 30, 42, 0, -8
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Bounds: 905, 2534, 0, -482
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Carryable:
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LocalOffset: 0,0,577
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@@ -261,7 +261,7 @@ HMEC:
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WithVoxelWalkerBody:
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TickRate: 1
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Selectable:
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Bounds: 40, 40, 0, -8
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Bounds: 1206, 2413, 0, -482
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Carryable:
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LocalOffset: 0,0,509
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@@ -416,4 +416,4 @@ JUGG:
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RevealOnFire:
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ArmamentNames: deployed
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Selectable:
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DecorationBounds: 48,40,0,-8
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DecorationBounds: 1448, 2413, 0, -482
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@@ -53,8 +53,8 @@ CYBORG:
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Prerequisites: ~nahand, ~techlevel.medium
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Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Selectable:
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Bounds: 16,31,0,-10
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DecorationBounds: 16,31,0,-10
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Bounds: 482, 1870, 0, -603
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DecorationBounds: 482, 1870, 0, -603
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Voiced:
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VoiceSet: Cyborg
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Mobile:
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@@ -91,8 +91,8 @@ CYC2:
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BuildLimit: 1
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Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
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Selectable:
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Bounds: 16,32,-1,-12
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DecorationBounds: 16,32,-1,-12
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Bounds: 482, 1930, -30, -724
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DecorationBounds: 482, 1930, -30, -724
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Voiced:
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VoiceSet: CyborgCommando
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Mobile:
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@@ -162,7 +162,7 @@ NAFNCE:
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Pieces: 0, 1
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Range: 2c0, 5c0
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Interactable:
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Bounds: 48, 24
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Bounds: 1448, 1448
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NALASR:
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Inherits: ^Defense
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@@ -12,7 +12,7 @@ MCV:
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Tooltip:
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Name: Mobile Construction Vehicle
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Selectable:
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DecorationBounds: 42,42
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DecorationBounds: 1267, 2534
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Health:
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HP: 100000
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Armor:
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@@ -54,8 +54,8 @@ HARV:
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Prerequisites: ~factory, proc, ~techlevel.low
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Description: Collects Tiberium for processing.\n Unarmed
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Selectable:
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Bounds: 36,36
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DecorationBounds: 36,36
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Bounds: 1086, 2172
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DecorationBounds: 1086, 2172
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Harvester:
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DeliveryBuildings: proc
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Capacity: 28
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