Remove AttackSuicides trait.
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveAttackSuicides : UpdateRule
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{
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public override string Name { get { return "AttackSuicides trait has been removed."; } }
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public override string Description
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{
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get
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{
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return "The AttackSuicides trait has been removed, and should be replaced by\n" +
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"AttackFrontal + GrantConditionOnAttack + GrantConditionOnDeploy + a dummy\n" +
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"weapon for targeting. Affected actors are listed so that these traits can be defined.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The AttackSuicides trait has been removed from the following actors.\n" +
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"You must manually define AttackFrontal, GrantConditionOnAttack, GrantConditionOnDeploy\n" +
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"traits and create a dummy weapon to use for targeting:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.RemoveNodes("AttackSuicides") > 0)
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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