fixed server bug with readying
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@@ -392,6 +392,8 @@ namespace OpenRA.Server
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Console.WriteLine("Player @{0} is {1}",
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Console.WriteLine("Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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conn.socket.RemoteEndPoint, client.State);
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SyncLobbyInfo();
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// start the game if everyone is ready.
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// start the game if everyone is ready.
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if (conns.All(c => GetClient(c).State == Session.ClientState.Ready))
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if (conns.All(c => GetClient(c).State == Session.ClientState.Ready))
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{
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{
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