Don't hide while attacking.
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@@ -42,12 +42,15 @@ DOGGIE:
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TerrainTypes: Tiberium, BlueTiberium
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GrantConditionOnMovement:
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Condition: moving
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GrantConditionOnAttack:
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ArmamentNames: primary
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Condition: attacking
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WithSpriteBody:
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RequiresCondition: hidingplace && !moving
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RequiresCondition: hidingplace && !moving && !attacking
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StartSequence: laydown
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Sequence: hide
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WithInfantryBody:
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RequiresCondition: !hidingplace || moving
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RequiresCondition: !hidingplace || moving || attacking
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VISC_SML:
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Inherits: ^Visceroid
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