Don't hide while attacking.

This commit is contained in:
Matthias Mailänder
2017-09-10 17:55:59 +02:00
committed by ltem
parent e5810d19d9
commit 8cfb406e29

View File

@@ -42,12 +42,15 @@ DOGGIE:
TerrainTypes: Tiberium, BlueTiberium
GrantConditionOnMovement:
Condition: moving
GrantConditionOnAttack:
ArmamentNames: primary
Condition: attacking
WithSpriteBody:
RequiresCondition: hidingplace && !moving
RequiresCondition: hidingplace && !moving && !attacking
StartSequence: laydown
Sequence: hide
WithInfantryBody:
RequiresCondition: !hidingplace || moving
RequiresCondition: !hidingplace || moving || attacking
VISC_SML:
Inherits: ^Visceroid