rationalizing some fail
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@@ -139,7 +139,7 @@ namespace OpenRa.Game.Traits
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if (self == underCursor) return null;
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if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
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if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
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return Order.Attack(self, underCursor);
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return new Order("Attack", self, underCursor, int2.Zero, null);
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -22,10 +22,10 @@ namespace OpenRa.Game.Traits
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if (mi.Button == MouseButton.Left) return null;
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if (chronoshiftActive)
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return Order.UsePortableChronoshift(self, xy);
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return new Order("Chronoshift", self, null, xy, null);
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else if (xy == self.Location && remainingChargeTime <= 0)
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return Order.ActivatePortableChronoshift(self);
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return new Order("Deploy", self, null, int2.Zero, null);
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return null;
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}
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@@ -33,13 +33,13 @@ namespace OpenRa.Game.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
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if (order.OrderString == "ActivatePortableChronoshift" && remainingChargeTime <= 0)
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if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
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{
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chronoshiftActive = true;
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self.CancelActivity();
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}
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if (order.OrderString == "UsePortableChronoshift" && movement.CanEnterCell(order.TargetLocation))
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if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
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{
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self.CancelActivity();
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self.QueueActivity(new Activities.Teleport(order.TargetLocation));
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Harvester : IOrder, IPips
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@@ -32,10 +33,10 @@ namespace OpenRa.Game.Traits
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if (underCursor != null
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&& underCursor.Owner == self.Owner
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&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
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return Order.Enter(self, underCursor);
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return new Order("Enter", self, underCursor, int2.Zero, null);
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if (underCursor == null && Rules.Map.ContainsResource(xy))
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return Order.Harvest(self, xy);
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return new Order("Harvest", self, null, xy, null);
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return null;
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}
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@@ -45,13 +46,13 @@ namespace OpenRa.Game.Traits
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if (order.OrderString == "Harvest")
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{
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self.CancelActivity();
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self.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 0));
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self.QueueActivity(new Traits.Activities.Harvest());
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self.QueueActivity(new Move(order.TargetLocation, 0));
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self.QueueActivity(new Harvest());
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}
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else if (order.OrderString == "Enter")
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{
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self.CancelActivity();
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self.QueueActivity(new Traits.Activities.DeliverOre(order.TargetActor));
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self.QueueActivity(new DeliverOre(order.TargetActor));
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRa.Game.Traits
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return Order.Move(self, xy);
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return new Order("Move", self, null, xy, null);
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return null;
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}
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@@ -1,4 +1,5 @@
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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@@ -11,7 +12,7 @@ namespace OpenRa.Game.Traits
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if (mi.Button == MouseButton.Left) return null;
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if( xy != self.Location ) return null;
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return Order.DeployMcv(self);
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return new Order("DeployMcv", self, null, int2.Zero, null);
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}
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public void ResolveOrder( Actor self, Order order )
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@@ -22,8 +23,8 @@ namespace OpenRa.Game.Traits
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if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
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{
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self.CancelActivity();
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self.QueueActivity( new Traits.Activities.Turn( 96 ) );
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self.QueueActivity( new Traits.Activities.DeployMcv() );
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self.QueueActivity( new Turn( 96 ) );
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self.QueueActivity( new DeployMcv() );
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace OpenRa.Game.Traits
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if (Util.GetEffectiveSpeed(self) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return Order.Move(self, xy);
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return new Order("Move", self, null, xy, null);
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -16,10 +16,12 @@ namespace OpenRa.Game.Traits
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{
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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return Order.Move(self, xy);
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return new Order("Move", self, null, xy, null);
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if (underCursor.Info == Rules.UnitInfo["AFLD"]
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&& underCursor.Owner == self.Owner)
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return Order.Enter(self, underCursor);
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return new Order("Enter", self, underCursor, int2.Zero, null);
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return null;
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}
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@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left || underCursor != null) return null;
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return Order.SetRallyPoint(self, xy);
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return new Order("SetRallyPoint", self, null, xy, null);
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}
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public void ResolveOrder( Actor self, Order order )
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