Upgrade RA maps to format 10.
This commit is contained in:
BIN
mods/ra/maps/drop-zone-w/map.png
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BIN
mods/ra/maps/drop-zone-w/map.png
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After Width: | Height: | Size: 442 B |
@@ -1,4 +1,4 @@
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MapFormat: 9
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MapFormat: 10
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RequiresMod: ra
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@@ -179,162 +179,8 @@ Actors:
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Location: 23,34
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Owner: Neutral
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Smudges:
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Rules: rules.yaml
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Rules:
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World:
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CrateSpawner:
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Maximum: 3
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SpawnInterval: 125
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WaterChance: 100
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CrateActors: unitcrate
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InitialSpawnDelay: 0
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-SpawnMPUnits:
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-MPStartLocations:
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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TechLevelLocked: True
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TechLevel: Unrestricted
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UNITCRATE:
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Inherits: ^Crate
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GiveUnitCrateAction@pt:
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SelectionShares: 7
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Units: pt
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GiveUnitCrateAction@dd:
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SelectionShares: 6
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Units: dd
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GiveUnitCrateAction@ca:
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SelectionShares: 4
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Units: ca
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GiveUnitCrateAction@ss:
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SelectionShares: 6
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Units: ss
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GiveUnitCrateAction@msub:
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SelectionShares: 4
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Units: msub
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Crate:
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TerrainTypes: Water
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LST:
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Tooltip:
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Name: Naval Mobile HQ
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Health:
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HP: 1000
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Mobile:
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Speed: 170
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Armament@PRIMARY:
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Weapon: M60mg
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Armament@SECONDARY:
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Name: secondary
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Weapon: M60mg
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AttackFrontal:
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WithMuzzleOverlay@PRIMARY:
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WithMuzzleOverlay@SECONDARY:
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Armament: secondary
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MustBeDestroyed:
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RequiredForShortGame: true
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-GivesBounty:
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PT:
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-GivesBounty:
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DD:
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-GivesBounty:
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CA:
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-GivesBounty:
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SS:
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-GivesBounty:
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MSUB:
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-GivesBounty:
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Player:
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Shroud:
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FogLocked: True
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FogEnabled: False
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ExploredMapLocked: True
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ExploredMapEnabled: True
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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Sequences: sequences.yaml
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Sequences:
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lst:
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muzzle: minigun
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Start: 0
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Length: 6
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Facings: 8
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turret: mgun
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Start: 0
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Facings: 32
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VoxelSequences:
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Weapons:
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8Inch:
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ReloadDelay: 200
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Range: 32c0
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Burst: 4
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Report: turret1.aud
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Projectile: Bullet
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Speed: 546
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High: true
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Angle: 62
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Inaccuracy: 3c341
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Image: 120MM
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ContrailLength: 30
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Warhead: SpreadDamage
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Spread: 128
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Versus:
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None: 60
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Wood: 75
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Light: 60
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Heavy: 25
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Damage: 250
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@1Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom12.aud
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ValidImpactTypes: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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SubMissile:
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ReloadDelay: 250
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Range: 32c0
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Burst: 4
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Report: missile6.aud
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Projectile: Bullet
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Speed: 409
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High: true
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Angle: 62
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Inaccuracy: 2c938
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Image: MISSILE
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Trail: smokey
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ContrailLength: 30
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Warhead: SpreadDamage
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Spread: 426
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Versus:
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None: 40
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Light: 30
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Heavy: 30
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Damage: 400
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@1Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom12.aud
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ValidImpactTypes: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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Voices:
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Music:
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Notifications:
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Translations:
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Weapons: weapons.yaml
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80
mods/ra/maps/drop-zone-w/rules.yaml
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80
mods/ra/maps/drop-zone-w/rules.yaml
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@@ -0,0 +1,80 @@
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World:
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CrateSpawner:
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Maximum: 3
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SpawnInterval: 125
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WaterChance: 100
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CrateActors: unitcrate
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InitialSpawnDelay: 0
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-SpawnMPUnits:
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-MPStartLocations:
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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TechLevelLocked: True
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TechLevel: Unrestricted
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UNITCRATE:
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Inherits: ^Crate
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GiveUnitCrateAction@pt:
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SelectionShares: 7
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Units: pt
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GiveUnitCrateAction@dd:
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SelectionShares: 6
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Units: dd
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GiveUnitCrateAction@ca:
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SelectionShares: 4
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Units: ca
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GiveUnitCrateAction@ss:
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SelectionShares: 6
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Units: ss
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GiveUnitCrateAction@msub:
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SelectionShares: 4
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Units: msub
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Crate:
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TerrainTypes: Water
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LST:
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Tooltip:
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Name: Naval Mobile HQ
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Health:
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HP: 1000
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Mobile:
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Speed: 170
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Armament@PRIMARY:
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Weapon: M60mg
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Armament@SECONDARY:
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Name: secondary
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Weapon: M60mg
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AttackFrontal:
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WithMuzzleOverlay@PRIMARY:
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WithMuzzleOverlay@SECONDARY:
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Armament: secondary
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MustBeDestroyed:
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RequiredForShortGame: true
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-GivesBounty:
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PT:
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-GivesBounty:
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DD:
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-GivesBounty:
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CA:
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-GivesBounty:
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SS:
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-GivesBounty:
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MSUB:
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-GivesBounty:
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Player:
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Shroud:
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FogLocked: True
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FogEnabled: False
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ExploredMapLocked: True
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ExploredMapEnabled: True
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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8
mods/ra/maps/drop-zone-w/sequences.yaml
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8
mods/ra/maps/drop-zone-w/sequences.yaml
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@@ -0,0 +1,8 @@
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lst:
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muzzle: minigun
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Start: 0
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Length: 6
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Facings: 8
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turret: mgun
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Start: 0
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Facings: 32
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63
mods/ra/maps/drop-zone-w/weapons.yaml
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63
mods/ra/maps/drop-zone-w/weapons.yaml
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@@ -0,0 +1,63 @@
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8Inch:
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ReloadDelay: 200
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Range: 32c0
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Burst: 4
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Report: turret1.aud
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Projectile: Bullet
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Speed: 546
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High: true
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Angle: 62
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Inaccuracy: 3c341
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Image: 120MM
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ContrailLength: 30
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Warhead: SpreadDamage
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Spread: 128
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Versus:
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None: 60
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Wood: 75
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Light: 60
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Heavy: 25
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Damage: 250
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@1Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom12.aud
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ValidImpactTypes: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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SubMissile:
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ReloadDelay: 250
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Range: 32c0
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Burst: 4
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Report: missile6.aud
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Projectile: Bullet
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Speed: 409
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High: true
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Angle: 62
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Inaccuracy: 2c938
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Image: MISSILE
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Trail: smokey
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ContrailLength: 30
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Warhead: SpreadDamage
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Spread: 426
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Versus:
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None: 40
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Light: 30
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Heavy: 30
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Damage: 400
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@1Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom12.aud
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ValidImpactTypes: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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