Upgrade RA maps to format 10.

This commit is contained in:
Paul Chote
2016-03-08 21:02:59 +00:00
parent f4cdc523fc
commit 9884a29b9e
153 changed files with 5764 additions and 5341 deletions

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Width:  |  Height:  |  Size: 442 B

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@@ -1,4 +1,4 @@
MapFormat: 9
MapFormat: 10
RequiresMod: ra
@@ -179,162 +179,8 @@ Actors:
Location: 23,34
Owner: Neutral
Smudges:
Rules: rules.yaml
Rules:
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
WaterChance: 100
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@pt:
SelectionShares: 7
Units: pt
GiveUnitCrateAction@dd:
SelectionShares: 6
Units: dd
GiveUnitCrateAction@ca:
SelectionShares: 4
Units: ca
GiveUnitCrateAction@ss:
SelectionShares: 6
Units: ss
GiveUnitCrateAction@msub:
SelectionShares: 4
Units: msub
Crate:
TerrainTypes: Water
LST:
Tooltip:
Name: Naval Mobile HQ
Health:
HP: 1000
Mobile:
Speed: 170
Armament@PRIMARY:
Weapon: M60mg
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
MustBeDestroyed:
RequiredForShortGame: true
-GivesBounty:
PT:
-GivesBounty:
DD:
-GivesBounty:
CA:
-GivesBounty:
SS:
-GivesBounty:
MSUB:
-GivesBounty:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences: sequences.yaml
Sequences:
lst:
muzzle: minigun
Start: 0
Length: 6
Facings: 8
turret: mgun
Start: 0
Facings: 32
VoxelSequences:
Weapons:
8Inch:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
Angle: 62
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Damage: 250
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true
Angle: 62
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40
Light: 30
Heavy: 30
Damage: 400
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
Voices:
Music:
Notifications:
Translations:
Weapons: weapons.yaml

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@@ -0,0 +1,80 @@
World:
CrateSpawner:
Maximum: 3
SpawnInterval: 125
WaterChance: 100
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@pt:
SelectionShares: 7
Units: pt
GiveUnitCrateAction@dd:
SelectionShares: 6
Units: dd
GiveUnitCrateAction@ca:
SelectionShares: 4
Units: ca
GiveUnitCrateAction@ss:
SelectionShares: 6
Units: ss
GiveUnitCrateAction@msub:
SelectionShares: 4
Units: msub
Crate:
TerrainTypes: Water
LST:
Tooltip:
Name: Naval Mobile HQ
Health:
HP: 1000
Mobile:
Speed: 170
Armament@PRIMARY:
Weapon: M60mg
Armament@SECONDARY:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
MustBeDestroyed:
RequiredForShortGame: true
-GivesBounty:
PT:
-GivesBounty:
DD:
-GivesBounty:
CA:
-GivesBounty:
SS:
-GivesBounty:
MSUB:
-GivesBounty:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

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@@ -0,0 +1,8 @@
lst:
muzzle: minigun
Start: 0
Length: 6
Facings: 8
turret: mgun
Start: 0
Facings: 32

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@@ -0,0 +1,63 @@
8Inch:
ReloadDelay: 200
Range: 32c0
Burst: 4
Report: turret1.aud
Projectile: Bullet
Speed: 546
High: true
Angle: 62
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Damage: 250
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ReloadDelay: 250
Range: 32c0
Burst: 4
Report: missile6.aud
Projectile: Bullet
Speed: 409
High: true
Angle: 62
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40
Light: 30
Heavy: 30
Damage: 400
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom12.aud
ValidImpactTypes: Ground
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater