Merge pull request #2925 from psydev/patch-2

fix - stealth tank, artillery; minor changes
This commit is contained in:
Chris Forbes
2013-04-01 23:00:03 -07:00
4 changed files with 8 additions and 6 deletions

View File

@@ -46,7 +46,7 @@ FACT:
BaseBuilding:
ProductionBar:
BaseProvider:
Cooldown: 200
Cooldown: 125
Range: 14
NUKE:
@@ -535,7 +535,7 @@ GUN:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 4
Range: 5
SAM:
Inherits: ^Building
@@ -654,7 +654,7 @@ GTWR:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 4
Range: 5
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash:

View File

@@ -34,7 +34,7 @@ SPLITBLUE:
Palette: staticterrain
SeedsResource:
ResourceType:BlueTiberium
Interval: 95
Interval: 110
Tooltip:
Name: Blossom Tree (blue)
RadarColorFromTerrain:

View File

@@ -148,6 +148,8 @@ ARTY:
AttackFrontal:
RenderUnit:
Explodes:
Weapon: UnitExplode
Chance: 75
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
@@ -539,9 +541,9 @@ STNK:
AttackFrontal:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
TargetableUnit:
LeavesHusk:
HuskActor: STNK.Husk

View File

@@ -756,7 +756,7 @@ Napalm.Crate:
Laser:
ROF: 90
Range: 7.5
Range: 8.5
Charges: true
Report: OBELRAY1
Projectile: LaserZap