Merge pull request #2925 from psydev/patch-2
fix - stealth tank, artillery; minor changes
This commit is contained in:
@@ -46,7 +46,7 @@ FACT:
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BaseBuilding:
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ProductionBar:
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BaseProvider:
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Cooldown: 200
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Cooldown: 125
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Range: 14
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NUKE:
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@@ -535,7 +535,7 @@ GUN:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 4
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Range: 5
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SAM:
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Inherits: ^Building
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@@ -654,7 +654,7 @@ GTWR:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 4
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Range: 5
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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@@ -34,7 +34,7 @@ SPLITBLUE:
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Palette: staticterrain
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SeedsResource:
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ResourceType:BlueTiberium
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Interval: 95
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Interval: 110
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Tooltip:
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Name: Blossom Tree (blue)
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RadarColorFromTerrain:
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@@ -148,6 +148,8 @@ ARTY:
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AttackFrontal:
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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@@ -539,9 +541,9 @@ STNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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InitialStance: HoldFire
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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@@ -756,7 +756,7 @@ Napalm.Crate:
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Laser:
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ROF: 90
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Range: 7.5
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Range: 8.5
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Charges: true
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Report: OBELRAY1
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Projectile: LaserZap
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