Rename Fluent-related code to be more precise.
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@@ -51,13 +51,13 @@ namespace OpenRA.Mods.Cnc.Installer
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Action<long> onProgress = null;
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if (stream.Length < InstallFromSourceLogic.ShowPercentageThreshold)
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updateMessage(TranslationProvider.GetString(
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updateMessage(FluentProvider.GetString(
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InstallFromSourceLogic.Extracing,
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Translation.Arguments("filename", displayFilename)));
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FluentBundle.Arguments("filename", displayFilename)));
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else
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onProgress = b => updateMessage(TranslationProvider.GetString(
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onProgress = b => updateMessage(FluentProvider.GetString(
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InstallFromSourceLogic.ExtractingProgress,
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Translation.Arguments("filename", displayFilename, "progress", 100 * b / stream.Length)));
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FluentBundle.Arguments("filename", displayFilename, "progress", 100 * b / stream.Length)));
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using (var target = File.OpenWrite(targetPath))
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{
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get robbed.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get robbed.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get sabotaged.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when they get sabotaged.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the victim will hear when technology gets stolen.")]
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public readonly string InfiltratedNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when technology gets stolen.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Notification to play when a target is infiltrated.")]
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public readonly string Notification = null;
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[TranslationReference(optional: true)]
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[FluentReference(optional: true)]
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[Desc("Text notification to display when a target is infiltrated.")]
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public readonly string TextNotification = null;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[FieldLoader.Require]
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[TranslationReference]
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[FluentReference]
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[Desc("Resource name used by tooltips.")]
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public readonly string Name = null;
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@@ -371,7 +371,7 @@ namespace OpenRA.Mods.Cnc.Traits
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string IResourceRenderer.GetRenderedResourceTooltip(CPos cell)
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{
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if (renderIndices[cell] != null || borders[cell] != Adjacency.None)
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return TranslationProvider.GetString(info.Name);
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return FluentProvider.GetString(info.Name);
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return null;
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}
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